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snail_licker69

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A member registered Sep 17, 2023 · View creator page →

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The graphics look super clean and charming. It's nice that there were multiple different levels.

The upgrades actually felt impactful, and  getting new weapons was cool.

Awesome game. It might be short, but it makes up for it with the amount of polish. Everything feels really fluid and clean.

I love the simplistic artstyle.

Woow under 25 seconds, new world record?

Would have been cool if you could erase individual words or letters instead of whole paragraphs.

Pretty fun game for something so simple. 

Could have used some more fun upgrades though. The ammo upgrade seems to be completely useless due to how your ammo will always replenish at the pace of ~2 per second. 

Everything looks great and the sound design is also very pleasant.

The game itself is pretty fun too. Maybe the 4th level is too big and beating it was 100% luck.

Played this for quite a while, and I enjoyed it a lot. With some extra refinement this could turn into a great problem solving game.

Short and sweet game. The minigames were super simple but still fun.

I only wish I could have cleaned up the basement. It would have been pretty funny if you could just give everything a nice bubblebath.

Simple yet fun game. The puzzles were cleverly designed and the different kinds of blocks kept the gameplay interesting even after many levels.

The only problem i see with the game are the controls. The ball just feels unresponsive, and you can only move in these large increments which makes some of the levels a bit frustrating, as they would require more precise controlling.

Destructable terrain requires some advanced math with polygons and I couldn't figure it out on my own. 

But if you search the Godot AssetLibrary you can find an asset called "DestructiblePolygon2D". It was easy to use and worked fine.

Easiest 100,000,000 Dibels of my life.

What a crazy game.  The visuals and audio are really weird, but they work. Would have loved to see more stuff to do before it was over.

Feels like a complete game. The visuals, the animations and the audio are perfectly made and come together very nicely.

The puzzles felt cool, but not sure how I feel about the number puzzle. The ones with 5 numbers felt like they were too dependent on luck. It could be that I'm just too stupid, but it seemed like there weren't enough attempts to reliably solve it.

But overall this is by far the most polished game I've reviewed so far. I think it might even have potential for a commercial release.

Not sure if a valid game or possible malware since the HTML version doesn't work. 

I have no intention of clicking that shady dropbox link, sorry. If this is a real game, then I highly recommend that you fix the HTML so we can play it. If you don't know how to do a proper HTML export, then I recommend watching this Youtube video.

I also couldn't see the ground. But this can be kinda fixed if you zoom out on the Itch page.  After that the game is playable.

My guess is that the game was made in a larger resolution than mine (1920x1080). If this is the case, then you would have to the Stretch mode to "canvas_items" from the project settings. This way it would automatically stretch to fit any resolution.

The concept was solid and the game looks decent too, but it's practically unplayable due to the buggy controls. I can't move the eraser in the eraser mode so I can't progress. I could somehow jump over the rock though, so I could at least see the enemy before I got stuck due to not being to erase him.

Pretty fun game and it looks nice too. 

The only problem I see were the illogical solutions. How do they find the blood in your stomach? Why can you only hide the gun in one specific cabinet? Why can't you fully close the door so that the hand doesn't poke out of it. Due to these inconsistencies the game was purely trial and error. Of course that's not necessarily a bad thing.

But regardless it was a solid game, and it felt satisfying to win. Good job!

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Cool game. The reload time upgrade is overpowered :)

This could be a really cool game if developed further.

Very clever idea on the theme, my fellow planet enjoyer. The gameplay is very fun too. I got way too many upgrades, but still lost because the planet was turning too slowly, so I ran out of ammo even if I landed every single shot.

The font was pretty bad, so it was hard to see which button I needed to press to press.

Building idols grant you 1000 points but make the game much harder because they block you, but don't seem to do anything to the enemies. That's cool because if you want a higher score,  you're gonna have to make the game harder.

It's also interesting how your health is tied to how many troops you have. So the less health you have, the easier it is to dodge because of the smaller hitbox.

Lovely game :)

Addictive game loop. Oranges fishes need a buff, they're so bad compared to the others!

I love the minimalist art style. Even the music is excellent, particularly the day time music. It has this strange feeling like something is wrong, which gives the whole game an eerie feeling.

The gameplay is nice too. Very simple, and it's very satisfying to play.

Great idea for a game. The only issue is that it took way too long to carry wood to the end of the bridge. The only salvation from the long walk was the fact that you could just jump off and instantly teleport back to the tree, saving you half a trip.

Reminds me of Storm the House. Very fun game

Simple fun. It was nice that could you can drag the towers since the building placement is so weird.

Inspired by Black Myth Wukong? :)

It's a simple game, but I had a moment of fun. At first I thought that the building was bugged, but turns out you just have to click it a billion times.

Cool game. I think the best strategy is to build a big pile of TNT and then just hide inside of them :D

Simple, yet fun game. I think there should have been some kind of logic on what beats what (maybe there was and I'm just too dumb to see it). It was just trial and error.

Really fun idea, and good execution for a 3 hour project. The only real issue was the time limit. The solution to every level was to hastily drop planks from the sky and put on as many nails as I could before the time runs out.  There wasn't time for anything else.

It's a cool idea, but the execution is pretty confusing. I don't know if the game is buggy or if I'm just too dumb to understand it, but everything felt a bit off. Sometimes I couldn't beat the level even if I reached the goal, and then on level 3 I barely even moved and then the game skipped to level 4. No idea why.

Everything feels very polished. Combat is snappy and the controls are responsive.  You even get to choose a scarf for your duck, which is a feature that every game should have.

But there are some problems too:

- The shop upgrades are very boring. +5% attackspeed doesn't change anything, and neither do the other upgrades. The only useful thing in the shop was the heal.

-Lack of variety.  There's only a few enemy types, and your moveset is too simple. You never have to change up your strategy. You go in to hit a few times and then dash away. One good feature was that you can cancel enemy attacks by damaging them. This allows you go handle 3-4 ducks on close range without having to back off, which felt satisfying to pull off.

-Minor nitpick, but the floating lights in the air are annoying. They look cool, but it's hard to tell that if that's an item on the ground, or if it's just a shiny thingy floating around in the air.

Overall it's a cool game.  One of my favorite games in this jam.

Awesome music

Simple game, but it's pretty fun for a while.

It might be unfinished, but it's still a fun game. Controls are tight and just moving around feels great.

I purposefully underscoped this jam so I can actually finish something.

My favorite entry in the jam so far. The visuals are great and the game is fun to play. I beat all 10 levels and wanted more.

Very unique and interesting idea. The game looks and sounds good.

But the gameplay itself could have used some extra challenge and variation to change things up.

The github doesn't have the .pck file either. Or maybe I'm just blind.

The snakes got stuck and there were so many of them that my fps dropped to like 10. Easy win though.

The game could have used some extra abilities or something else to spice things up. There are only three upgrades, and I feel like HP and speed are useless, so technically there's only one upgrade.

Congrats on making your first game! It's a solid foundation of a game, but it needed a few extra features to make it more fun.

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The game looks nice even though the graphics are very simple. It fits the jam's theme perfectly.

 The biggest problem with the game are the enemies. They tended to get stuck in big clumps instead of chasing me. They also never evolved or anything. It would have been cool to see more dangerous enemies as you progress throughout the game. 

Initially I thought that the flashlight was broken, but turns out you can only click on the ground right in front of you.  After I realized that, I never had any issues with it.

The time switch idea was really cool, and you used it well to make some interesting platforming challenges. The writing on the walls was difficult to read due to its color.