Bit of a mind f* as the car is ever so slightly constantly drifting. Really cool design and reminded me of playing Spy Hunter (that's a good thing haha). Well done!
Beautiful. I do wish there was more to it (moving cars to avoid as you pass them, or other object types to avoid). Procedural generation is always cool, though, good job :)
This reminded me of a game I use to play when I was younger where you were a pixel car and just moved side to side avoiding obstacles with the objective always being to beat your own high score. I would of loved for the side to side movement to be a bit more snappy.
Great job on the post-processing effect giving it a unique feel! Some of the cacti get impossibly bunched up some times, but I love the retro feel of it all. If you decide to move forward, I'd love to dodge other objects, maybe some tricky ones that move. :)
Comments
Bit of a mind f* as the car is ever so slightly constantly drifting. Really cool design and reminded me of playing Spy Hunter (that's a good thing haha). Well done!
Beautiful. I do wish there was more to it (moving cars to avoid as you pass them, or other object types to avoid). Procedural generation is always cool, though, good job :)
This reminded me of a game I use to play when I was younger where you were a pixel car and just moved side to side avoiding obstacles with the objective always being to beat your own high score. I would of loved for the side to side movement to be a bit more snappy.
I liked it, it was reminiscent of racing games from the past. The shading effect is very interesting. It is fun to replay.
Great job on the post-processing effect giving it a unique feel! Some of the cacti get impossibly bunched up some times, but I love the retro feel of it all. If you decide to move forward, I'd love to dodge other objects, maybe some tricky ones that move. :)