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Animozity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Appeal | #1 | 4.500 | 4.500 |
Theme | #1 | 3.875 | 3.875 |
Entertainment | #1 | 4.500 | 4.500 |
Authenticity | #1 | 4.500 | 4.500 |
Overall | #1 | 4.625 | 4.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I can't believe I didn't play this one until now. I initially thought that rated first in every category is a little suspect but I would have given it full marks across the board. Awesome job!
Nice gob! Style, sounds and gameplay is great and authentic!
Awesome game! I love it! I'm glad to see you understand what PS1 style means, and you respect the limitations quite well. Besides, we had the same interpretation of "Side-Effect", both of us, made the same bonus/malus choices haha.
Congratulations for your game, I really enjoy it!
Well done. This game was so much fun. - Small thing the one robot looked like the floor (colour blind), But this was an issue for me with many PS1 games for the time. Realy good job.
Good job, and hard work also :)
Style is impressive, controls are fluent, and gameplay is funny. I like it.
Love it, honestly super impressed this is a jam entry! Amazing job :)
shp pushing the sacred quakeworld engine to new limits again with an awesome procedural smash-tv-type shooter, flawless
A really fun game with good sounds and engaging gameplay. I'd like to see a 'dash' or 'roll' option. I give it a 5 overall. On linux, Fedora 33\KDE Plasma\Wayland, I wasn't able to run the native executable.
[dustin@razorback animozity]$ chmod +x ./fteqw64
[dustin@razorback animozity]$ ./fteqw64
Binary is located at "/home/dustin/Downloads/retrojam2021-games/animozity/"
couldn't exec config.cfg
couldn't exec fte.cfg
couldn't exec autoexec.cfg
Engine Version: FTE SVN 5808
Setting windowed mode 960*720 OpenGL (Wayland)
Attempting to dlopen libGLESv2... success
Attempting to dlopen libEGL... success
GL_VENDOR: AMD
GL_RENDERER: AMD RENOIR (DRM 3.40.0, 5.10.21-200.fc33.x86_64, LLVM 11.0.0)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 20.3.4
Mesa detected, disabling the use of glsl's invariant keyword. This will result in z-fighting. Use '+set gl_blacklist_mesa_invariant 0' on the commandline to reenable it (but you will probably get glsl compilation errors from your driver
).
Initiating OpenAL: OpenAL Soft.
AL_VERSION: 1.1 ALSOFT 1.19.1
AL_RENDERER: OpenAL Soft
AL_VENDOR: OpenAL Community
OpenGL (Wayland) renderer initialized
------- 7DRetroL Initialized -------
^[[A^[[C^[[D^[[A^[[B^[[D^[[C^[[A^[[D^[[C^[[B^[[^Z
[1]+ Stopped ./fteqw64
[dustin@razorback animozity]$ wine fteglqw.exe
...
Wine worked fine though, including different scaling. :)Thank you for the game!