I've been trying on and off to make a rhythm game of my own for ages, to no avail. I've looked everywhere on the internet, but it seems there's just no documentation for a good starting point. The furthest I got was a working prototype that could hit falling notes and track a combo, but progress ground to a halt when I couldn't figure out how to actually spawn the notes to the music. I even bought a plugin-sort-of-thing that was supposed to make timing things to music really easy, and it didn't work at all. (It was like two dollars so that's no big loss but still.)
Does anyone here have experience? Can y'all point me in the direction of a good starting point re: learning what I need to know? I'm planning to work in GMS2, but I'll pick up any free-to-use engine I have to tbh. I know pretty much exactly what I want to do for the jam, but I just can't put it together. Scouts honor I'll only read and practice before the jam starts, and won't actually work ahead.
if i cant figure it out im gonna say fuck it and submit some clone hero charts with custom video or whatever just so i can say i did something with my life this month