Game could definitely use a proper obstacle and win state. I notice that the description says to "Crush 10,000 verts," but after getting to 10,000, I noticed nothing changed. I can definitely understand where time might've gotten lost using Monogame. I definitely wouldn't suggest using a game programming framework for a jam this short unless you already had some building blocks set (aka you made your own engine). In any case, it's an achievement to get something out in Monogame in such a short time.
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Game could definitely use a proper obstacle and win state. I notice that the description says to "Crush 10,000 verts," but after getting to 10,000, I noticed nothing changed. I can definitely understand where time might've gotten lost using Monogame. I definitely wouldn't suggest using a game programming framework for a jam this short unless you already had some building blocks set (aka you made your own engine). In any case, it's an achievement to get something out in Monogame in such a short time.