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TheCrowsNose

36
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1
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A member registered Jul 08, 2023 · View creator page →

Creator of

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so true. Sound design really adds flavor, but sadly you can't prioritize it. 

You definitely nailed making this game easy to replay. Had the levels been much longer or the controls more complex I probably would've quit before I finished the final level (that precision jump was tough!) 

The visual art is well put together. However I don't really think the music fits the game. It sounds to modern and "in the city" than I feel belongs in a game like this.

All in all good job. This is a neat puzzle game.

Pretty great game. Keep at it and you've got a Steam release on your hands.

A neat set of games. Would've gotten repetitive less quickly if there was a weighted random to the game choice. I got the same games several times and kind of got bored. 

That said, the great sound design of this game(s) really ties the experience together. Had there been more variety and an increase in difficulty in the games themselves, I would've had a hard time putting this game down.

Thank you, glad you liked it! I definitely understand abt the movement. I'll touch it up if I decide to update the code post-jam.

It's a sad story indeed, but yep I'll make sure the game actually runs next time

Thanks for the heads up. I had no idea since the exe ran on my machine. Come to think of it, I exported the pck to that directory first. 

Welp, time to reupload.

Kinda hard but pretty addicting. Great job!

(5 edits)

Lowest Times:

Lvl 1: 6.37

Lvl 2: 4.03

Lvl 3: 3.65

Lvl 4: 5.81

Lvl 5: 6.39

I feel like it kind of sends a bad message to just shoot unlikable people. Obviously that's not a good way to deal with issues.

I get that it's just a game, but I feel like it encourages aggression you know?

The vfx and jittery movement are pretty disorienting. But I like that I can slice the primitives like sausages.

A classic well made puzzle game. Similar concept to Halve but with different mechanics. Great job!

I do agree that the dimming effect was a bit annoying, but all of the other affects were well made! 

Neat game, but could read the numbers and couldn't really understand what was going on per round. If you add more UI and effects to make it more readable, this game could be much more fun.

The amount of jank in this game makes it quite hilarious. Wasn't able to finish cause insta death and starting at level beginning made me salty. 10/10

While I think this game is a bit problematic, it's decently made soo good job ig.

The exe doesn't work??

Pretty neat concept! It would be really helpful though if there was some UI that told you your current controls. Having to memorize them is pretty tough. 

Maybe one other thing would be having a brief slow-mo or pause in the game whenever the controls change. This way players have time to adjust.

You could make something pretty neat if you fleshed out this concept more. Great work!

Feels good to play

Nice

Neato. Love the DOOM font in the title.

Neato. Really wanted to eat those mallows, but alas.

Parroting StatedBowl, the enemies made this game really tough to play. If they instant kill you, it'd be nice if they had lower health. I don't hate they idea of playing a weak character that has to peak around corners to snipe enemies, but because enemies were right behind doors I couldn't consistently snipe.

Great job! As a fellow monogame dev, I really appreciate the product you were able to put out in such a short time period.

Gameplay was for sure a bit confusing at first, but I got the hang of it. Had the game not crashed I might have kept playing until I beat Pino!

Glad you liked it! I definitely struggled with making that player controller feel good lol.

Some healing mechanic will fs be a goal if I iterate. 

Fair enough. I didn't leave myself time for playtesting and made a game that's too hard lol.

Thanks for playing! 

(1 edit)

Pretty fun. This a game that's nice and easy to pick up and put down, which appeals to my goldfish brain. This game shall be bookmarked!

High Score: 115 (Beat that }:)

Neat game. It's pretty tough to read the text and pay attention to the bullets (snowflakes) at the the same time. Maybe you could make the player dodge the other character's words? 

But this was an interesting use of the consequences theme.

Goofy ah game. Well made though. 

Only problem I encountered is that because I was running away or pushed away from each enemy, when I killed them I'm not sure if it actually activated the consequence.

That makes sense. I'll mess with that in the future if I decide to iterate. 

Glad you liked the concept and thanks for playing! 

Game looks REALLY cool, but gameplay felt slightly lack luster. I kept playing because everything looked so great, but the fact that I was just holding/tapping space and moving up and down started to sink in after a while. Would be nice to have some other mechanic to work with (e.g. parrying, weapon switching, powerups). 

Still great job; this game is a total vibe!

Think you may need to change the reset key from 'esc' to something else. Since I'm playing this in the browser, 'esc' just minimizes the game window for me. 

Also would love to be able to skip that intro sequence.

But awesome job on all the assets. How you made them in one day is beyond me.

Neat game. I liked the visuals and the levels didn't feel too easy or too hard. I didn't end up trying to defeat the boss since I felt like it'd take me 20 minutes, but had a great time playing the rest of the game. Keep up the good work!

Really awesome visuals and music, and unique gameplay. Seems like it'd make a really great VR game. Would be interested in seeing this game taken further!

I'm glad you were able to run it! Thank you for the feedback. I'll make sure to improve the tutorial in the update (it is drag and drop with a very close collider lol)!

Sorry about that. I realized that'd be a problem after uploading it and trying to run it myself. 

I'm working on a launch4j exe file for the game, but you should be able to run it if you do the following: 

Open command prompt, 

type "cd " then copy and paste the path to the folder, 

press enter,  

then write: java -jar "The Project.jar"

And run that. 

Sorry the instructions are so long (and I'm not sure how to run it on other operating systems). I'm planning on making an update soon though for which there will be an exe.

I thought the game was neat, but I also wish there was some indicator to tell you which way gravity was pulling you. I kind of got an idea where the gravity shifts were as I played, but still indication would have helped. This felt like a game that would be fun to speed run in a more complete form.