I like the concept of this game. The proximity-based launch was a neat mechanic! I think with a bit more tuning and some polish this could make a really nice little speed running game. This would be a bit more complex, but I think it'd be cool if your launch was determined by a directional swipe through enemies (kinda like fruit ninja but a platformer). Great job y'all!
TheCrowsNose
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This is a really interesting idea; having to discern whether the person at the door is friend or foe depending on their silhouette. I wish the text mattered a bit more though, because once I figured out the differences between each silhouette I could always win. Great job nonetheless, this is a nice puzzle game!
Incredible animations, well-done ai and hitboxes, but unclear theme and obscured difficulty curve. I legitimately had fun mashing the "u" button and beating up children to steal their candy for a while; the core gameplay is so fluid. However without a distinct difficulty curve or goal, I started to get tired eventually. I love the idea of a Halloween-themed beat-em up game, and your team clearly has the skills to make a great one. Amazing job guys!
I like it. Clearly it was somewhat engrossing considering I probably played for 12-15mins. I sought my way out to no avail. I think you all made a nice underwater maze. If you had gotten some sounds in there I probably would have played even longer. This game reminds me of "Feed the Deep" by the guy who made Fruit Ninja.
You all did a great job with the flash light mechanic and the glowsticks were a great idea. The character controller also feels really nice; it's floaty but controllable. Great work guys!
This game was really charming. The character designs were cute, the voice acting and sounds were immersive, and the gameplay was simple but fun. I got some solo Among Us vibes.
I really like the idea that you lied on your resume! I think there's a lot of really cool things you could do with that idea, like making your solutions to problems ephemeral. If this game had dialogue trees and better readability I think it could be a small hit. Great work for only two days, you should be proud of yourselves!
This game seems like it might've been a bit hard to get off of the ground. 3D for a 48 hour game jam at all is tough, and using Unreal is no joke. That being said, (provided there aren't bugs) I think y'all could've made something greater by just focusing on creating one solid level. I got through the first level, then I died, then I spawned off the map and feel in too deep to a black hole. I like the boomer shooter vibe y'all seemed to be going for, but the theme of the game wasn't really apparent to me. Seems like you guys have some skilled artists on the team who didn't have the time to show off their full capabilities. If you continue to work on this project I'm excited to see where it goes.
This game has a nice bit of polish. It looks pretty good, however I would've liked to see some expansion on the game of black jack. Maybe the devil can cheat and see your hand, maybe you can call in a divine favor and see his. Maybe you have to figure out what the devil is doing to cheat each round otherwise you'll lose. I think it'd be great to have seen any of these new, spicy features, but if polish is what you were practicing, you did a great job!
This game certainly got a long playtime out of me. I was probably playing for about 10 mins which is rare for a 48 hour game jam game. Despite the simple graphics and arcadey gameplay, this game feels alive. Things are random enough that I don't notice seeing the same assets, and the sounds are very well done. The difficulty of the game is also tuned well. I feel like I have control over my character but not so much that the game becomes easy. I also got into a few riveting situations where I started getting close to the black hole and ran out of full, but just saved myself in time to escape. Super awesome feeling! Great job guys you made an amazing game!
You definitely nailed making this game easy to replay. Had the levels been much longer or the controls more complex I probably would've quit before I finished the final level (that precision jump was tough!)
The visual art is well put together. However I don't really think the music fits the game. It sounds to modern and "in the city" than I feel belongs in a game like this.
All in all good job. This is a neat puzzle game.
A neat set of games. Would've gotten repetitive less quickly if there was a weighted random to the game choice. I got the same games several times and kind of got bored.
That said, the great sound design of this game(s) really ties the experience together. Had there been more variety and an increase in difficulty in the games themselves, I would've had a hard time putting this game down.
Pretty neat concept! It would be really helpful though if there was some UI that told you your current controls. Having to memorize them is pretty tough.
Maybe one other thing would be having a brief slow-mo or pause in the game whenever the controls change. This way players have time to adjust.
You could make something pretty neat if you fleshed out this concept more. Great work!
Parroting StatedBowl, the enemies made this game really tough to play. If they instant kill you, it'd be nice if they had lower health. I don't hate they idea of playing a weak character that has to peak around corners to snipe enemies, but because enemies were right behind doors I couldn't consistently snipe.