Hey! I made Scrappet Kaiser Princess last year (the 1p board game; I actually cleaned up and revised the rulebook a few months ago while I waited for this jam to begin, so you can check it out if you'd like). I'm designing another board game this year!
Here's a little development video explaining a little bit of the design process and basic rules, then showing off a few rounds of gameplay (tl;dw below):
So with this year's theme, none of the characters were clear picks for a board game design (unlike how Ultra Mint was last year because cards). I ended up looking into game mechanics and thinking of a tone I wanted to go for. I wanted to work with dice and the idea of action drafting was interesting to me, plus I was inspired to make something with a Cowboy Bebop vibe. To more successfully capture that idea of being in a somewhat dysfunctional crew of bounty hunters, I decided to design the game for 3 players. I'm working with meBID again this year to create a digital version of the game to be played on stream with AI opponents at least, so no worries about needing to wrangle a few extra players to play for the showcase. Basically, the game involves the players drafting from a pool of actions (fighting over who does what chores on the spaceship or whatnot) then performing those actions, and the player with the most reputation points at the end of 6 rounds will win.
Since it's a 3 player game, there are 3 different characters to choose from. Whichever of the 3 characters wins, the game will play that character's ending (sort of like an arcade mode in a fighting game). While Sumiv is technically the star of the game, the other two characters (Jebbrey and Gloz) will still have endings that tie into the original Steel Love story and will (hopefully) fit within the rules of the jam. I plan on each of these endings to be canon for the game, and none of them will contradict each other. It's essentially going to be like how Cowboy Bebop reveals the backstory of its characters, and what their future holds will have strong implications (and will hopefully inspire the author to write book 12).
Anyway, I'll leave it at that for now. I'm currently adjusting the design and tweaking numbers and abilities, so it's not much to look at atm. Hopefully I'll have a rulebook next time (week?) and I'll start doodling some characters designs, and maybe I'll even open it up for some playtesting! See you guys around!