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Squandrick's Quest dev log

A topic by Dideridooist created Aug 10, 2024 Views: 73
Viewing posts 1 to 1
Submitted (3 edits)

So I want to make a dev log for my game, which I have decided on the name Squandrick's Quest for now. 

Week 1

My original idea for a game was gonna be a restaurant management type of game in Java, and after the first week I realized I had no idea how I was going to do this and this lead to me restarting my game and pivoting to a top down dungeon crawler and decided on the engine Godot.


Week 2

Week 2 began the real start to my game, and it was a slow start. I had to learn the basics of Godot and had to create a new design document as a lot of my old ideas won't translate to a new game genre. The big result at the end of the week was a simple level with place holder assets and a simple movement system and attack animation which you can see below:


Seeing everything run, though simple as it is, was a confidence boost I needed after Week 1. 


Week 3

Week 3 I didn't make a lot of progress as I had to learn collision and start properly coding scripts. To start I figured out how to make an enemy die when the player bumps into them:


Next was to flip the scrip and have the enemy kill the player on contact and respawn them:


Finally make it so an attack from the player will kill the enemy:


This whole process took most of the week, but the result was understanding in how collision works which would lead to week 4 having major progress for the game's systems


Week 4

This is the current week at the time of writing and is also the week that ends with most of framework of the game set up. Start the week was learning to create enemy pathfinding which lead to changes in both player and enemy hit boxes to make both groups not get stuff on trying to navigate around walls: 


I also added proper health to the player so they can take 5 hits before dying (though I didn't have a way to indicate that yet):


(I didn't realize I spelled PEE when I recorded that)

I also created the first animated asset, a teleporter that will send the player to the starting location:

   


Next was getting a proper UI and creating a tutorial level to start the game in:

I also figured out the biggest system of game so far, making it so the attack (that is gonna be an ice breath basically) freeze the water tile and allow the player to walk over them:

This leads to the last two days of work, I updated the ui:

and create a few pick ups (I had a fun time making them):

         

And most importantly created a demo for people to try by going to this google drive and downloading: https://drive.google.com/drive/u/0/folders/1v4WDHbdgz7ftOLBg94S9dI_XwsK19b92