Play Lamplighter
Lamplighter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #5 | 3.276 | 3.714 |
Fun | #8 | 3.024 | 3.429 |
Replayability | #9 | 2.772 | 3.143 |
Overall | #10 | 2.835 | 3.214 |
Innovation | #11 | 2.898 | 3.286 |
Audio | #14 | 2.646 | 3.000 |
Visuals | #20 | 2.394 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Members
I made the game alone
Optional theme
The game has no beginning and no end, no backstory and no ending, the main character of the game simply exists and his fire will never go out, and if it goes out, it will light up again and this will continue endlessly.
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Comments
I like this one!
It has some good horror elements to it, but i feel that it would have been much much scarier with other SFX.
I got to around 12 lanterns to light, had a really good time until then!
A few things I thought of:
The monster spawns at the portal!?! Haha, I had lit all lanterns and wanted to just check the monster out, so I stood close to the portal, ready to finish the level. Then he came out of the portal and started hunting me :D I think another spawn point could have been better.
The spikes in the ground were not that fun, because sometimes they were invisible and killed me, and I think they went up and down, right? There should be some sort of telegraphing, some hint that they are coming to give me the chance to react.
I held shift all the time. If there is walk/run in a game like this, there must be some reason to NOT run all the time, like limited breath or something.
I really like the coins. They told me if I had already been there looking for lanterns or not. I did not use the minimap much, but that was a nice feature too. Cool with the different views too, but I stuck to the zoomed out top down one.
Very cool game, awesome tutorial too. Great job!
Thanks for your feedback! Glad you liked it.
I'll think about making the monster appear in a different location, perhaps making it a frozen stone figure so it won't be a big surprise to the player.
I don’t really like the animated spikes either, I’ll definitely redo them, I just realized that besides everything you noticed, the spikes don’t make a sound.)
Right now I have completed the controls for Android, I haven’t tested it on a real device yet, there are slightly different controls since there is no mouse, when I like the result, I will refine the gameplay.
P.S. Shift cannot be used if you move along spikes, that was the idea, but I’m thinking of doing it differently.