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The Squirrel Cell - RootJam 2024's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Clarity of Rules/Mechanics | #7 | 3.667 | 3.667 |
Use of this year's theme | #8 | 3.667 | 3.667 |
Creativity/Uniqueness | #21 | 3.389 | 3.389 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Includes Law of Root?
No
Includes PnP?
Yes
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Comments
I am suuuuuuuch a sucker for theme and flavour, I'm probably the most biased of the folks reviewing these in that regard 😆. When it comes to storytelling, theme conveyed in mechanics, and ARTWORK. This faction has got it all!! Absolutely lovely stuff, and about time we got a squirrel faction.
The idea of em having to go back to the forests of they don't have a safe house is fantastic. I love how drawing cards can be an action, and actions are connected to martyrs. I'd be a little interested to see how it works with these guys in game, cause if you're playing against VB, lizzies, moles, maybe WA + crows, it might be tough to get martyrs for points and actions since they either barely move or can chose to avoid paths where a bomb is near.
Love how you have used the design space of the paths though, and like I said I love the storytelling and artwork. Fantastic, splendid work.
Thanks Tin, that’s too kind! Much appreciated.
Yeah less moving about does make them weaker, but there a few factions who struggle with particular opponents. And if you place them well they cover a lot of paths - or you can pivot to a craft and blowing up clearings strat…
Sounds thought out and considered!
move with bomb is a little confusing-do you need a bomb to move the squirrels, or is it optional? love the meeple design you got here-so much better than the harrier! lol
Thanks! The Harrier’s tail always slightly annoyed me! Yeah it’s optional. ‘You may move….” I probably should have written the rules out