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I am suuuuuuuch a sucker for theme and flavour, I'm probably the most biased of the folks reviewing these in that regard 😆. When it comes to storytelling, theme conveyed in mechanics, and ARTWORK. This faction has got it all!! Absolutely lovely stuff, and about time we got a squirrel faction. 


The idea of em having to go back to the forests of they don't have a safe house is fantastic. I love how drawing cards can be an action, and actions are connected to martyrs. I'd be a little interested to see how it works with these guys in game, cause if you're playing against VB, lizzies, moles, maybe WA + crows, it might be tough to get martyrs for points and actions since they either barely move or can chose to avoid paths where a bomb is near. 


Love how you have used the design space of the paths though, and like I said I love the storytelling and artwork. Fantastic, splendid work. 

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Thanks Tin, that’s too kind! Much appreciated. 

Yeah  less moving about does make them weaker, but there a few factions who struggle with particular opponents. And if you place them well they cover a lot of paths - or you can pivot to a craft and blowing up clearings strat…

Sounds thought out and considered!