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Undergrowth Garrison - RootJam 2024's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Clarity of Rules/Mechanics | #15 | 2.969 | 3.067 |
Creativity/Uniqueness | #22 | 3.357 | 3.467 |
Use of this year's theme | #28 | 2.259 | 2.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Includes Law of Root?
No
Includes PnP?
Yes
TTS File URL (If you've uploaded to workshop)
https://steamcommunity.com/sharedfiles/filedetails/?id=3245605905&searchtext=undergrowth+garrison
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Comments
Excuse me you play as a -hireling- pretty much? What a fantastic idea that gets interacted with so much by the other factions. That's such a novel and exciting concept.
Mechanics are simple and easy to understand, which let's the theory crafting of possible interactions really shine. If things were more complicated then their ability to be used by other factions gracefully and effectively would totally be lost.
I'm assuming they score points when they place a building? I feel like this might snowball really quick since their build action isn't impeded by much (like wood for the cats). I feel like once you're established, you can easily build for something like 10 points. Yikes!
Awesome concepts and great submission :)
Thank you for the kind words Tin :)
I played around with a few alternate ideas to let other factions use the Garrison's soldiers, but found the Hireling rules to ultimately be the most effective/simple.
As for scoring, the Garrison scores points in Evening relative to the number of Bastions they have built. Looks like that didn't make it onto the faction board for some reason (Oops).
Thanks for clearing that up, that sounds a ton more balanced! 😆