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A jam submission

The Council Faction (ROOT jam 2024)View project page

Custom factions for the board game Root from Leder Games. All art made by Kyle Ferring.
Submitted by matak12m — 2 hours, 9 minutes before the deadline
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The Council Faction (ROOT jam 2024)'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity/Uniqueness#123.8144.231
Clarity of Rules/Mechanics#242.5652.846
Use of this year's theme#292.2192.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Includes Law of Root?

No

Includes PnP?

Yes

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Comments

Submitted

Haha there's so much flavour in this! Love the senate standings idea, and how it incentivizes factions to interact with the mechanic. I'll be interested to see if their a bit overpowered though, as their scoring mechanic seems pretty strong and sorta tough to stop. 

I'm also a lil concerned about "enforce peace", not recruiting because you rule seems like a nightmare for some factions. Imagine you put 4 warriors on the WA's first base, they are immediately cooked for the game. They could battle you sure, but if they don't regain rule there is little coming back, especially to keep up with game pace. Same could be said for birds, rats n badgers to a lesser extent. 

Still live the game mechanics you've cooked up though, adds a lot of interaction which is always fantastic. Thanks for the submission :)

Developer

i updated the board slightly for clarity. Didn't change any of the mechanics, just made the rules more understandable.

Interesting ideas. However, I'm confused about their scoring mechanic-how do you outpace your opponents in scoring? Also, how does the request envoys not absolutely wreck the insurgent factions (corvids, WA)?

Developer (3 edits)

You score by removing your own warriors from the Senate, with 2 courts you would be able to remove 3 of your warriors from the senate per turn, effectively scoring 6 points.  Admittedly, i didn't phrase it well enough because I was running out of space - the owner of the envoy scores one, THEN, you score 1, so you score 2 VP total when removing your own envoy.

With relation to WA and similar factions, it's pretty much the same trade off as Otters have with their trades.

Submitted

Do you score 2 VP for removing your own envoys? is that their main score engine? and then 1 vp when you remove enemy ebnvoys and they also score a vp

Developer

Yes, that's the main idea of scoring. you either score 2 yourself, or score 1 and 1 for your opponent, weakening their Senate standing.