Play game
Pill Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Mechanics | #4 | 2.982 | 3.400 |
Theme Relevancy | #4 | 3.157 | 3.600 |
Fun | #5 | 2.807 | 3.200 |
Sound Design | #6 | 2.807 | 3.200 |
Artistic Style | #6 | 2.631 | 3.000 |
Overall | #6 | 2.877 | 3.280 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Despite all circumstances you managed to whip out a game, that has a lot of potentional if further being worked on. Still, I am impressed you pulled this off. I wonder what other cool weapons, other upgrades and enemies could be added. Due to the time limit, I would say the music is alright. Game is theme relevant. Good job Aiden, proud of ya man for going this far.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Overall I think the game is fun and has a lot of potential. I must say the BAM-17 feels the weakest out of all of them, the reload time quickly caused my death. Also, thought you should know, the death screen doesn't stop the game... it kinda just keeps going ^^;
I am sad that you had to do this all within just a few short days, but what you've made is great!
Thank you bro!
It was really fun! It completely felt like a good ol' arcade game- the music in particular was on-point in that regard. Except for a slight lack of polish (which given you made it in only 3 days isn't surprising: it was impressive how much you've done in such a short time) it wouldn't have felt out of place in an arcade...
I'm sure if you'd had a little more time you would've done some of these, but the only few tweaks / polishes I would've made myself are-
1. Turn the voice audio up (it seemed very quiet compared to the guns/sound effects)
2. Just add a little check so you can't get the same upgrade option twice (or thrice) in a single wave
3. Balance the weapons a little more... grenades were a little OP, everything else seemed a little weak... I think a cheap / lazy way (aka the way I would've done it lmao) is to make the grenade launcher a bit worse too (longer reload time, perhaps?) and rather than balance the weapons against the enemy strength, I'd've just slapped a 'difficulty' slider on the main menu that just set the enemy health / spawn rates / damage lol
All in all it was a load of fun! And if this was the sort of game that I was into (I'm a total nerd, so overly in-depth, niche simulation games are more my thing lol), I can totally see myself spending waaay too long playing lol. GG! :)
Awesome bro! I really appreciate it :D
Thank you so much for playing. I am really happy you enjoyed the music :)
For your 3rd suggestion (and I always appreciate suggestions, thats how we improve, so thank you for leaving them :) ), it was super hard to do haha, because I tried to make it fun, yet not OP at the same time, which I failed MISERABLY as you noticed XD. Because once you get GL upgrades, the game pretty much play's itself lol. The slider idea is brilliant!
Again, thank you for playing bro, I really appreciate it :D. (If you liked this style of game, I made a similar game a while ago thats slightly more polished that was made for Ludum Dare, its called Hellscape on my page).
Cheers bro! Have a GN :)
p.s, if you do check out the other game, just read the game page as well as it has the context for the game and stuff, and like how to fix game-breaking bugs :)
good game! and you made killing innocent people fun :D
Haha thanks for playing! I hope it was not too bad xD. Il dm you on discord when full version is out :). Again thanks for playing! Will play yours soon.
the health makes the game much better and good that you fixed the bugs :D
Awesome! Super happy to hear that bro. Thank you so much for re playing :D