This gives me some serious nostaglia as it's very reminiscent of the style of one of the very first games I made when I first picked up Unity!
It's really good for one of your first Jams! Keep it up!
Great little game for your first Jam, well done!
I certainly think your game has a lot of potential- with a bit more time (and of course, practice!) - with some power ups, effects etc., this could be a very nicely fleshed-oout game! - More than anything I look forward to seeing what more you make in future jams!!
The only thing though that it felt was really missing, was just the score on the retry screen, so I knew exactly how badly I did! XD
It was really fun! It completely felt like a good ol' arcade game- the music in particular was on-point in that regard. Except for a slight lack of polish (which given you made it in only 3 days isn't surprising: it was impressive how much you've done in such a short time) it wouldn't have felt out of place in an arcade...
I'm sure if you'd had a little more time you would've done some of these, but the only few tweaks / polishes I would've made myself are-
1. Turn the voice audio up (it seemed very quiet compared to the guns/sound effects)
2. Just add a little check so you can't get the same upgrade option twice (or thrice) in a single wave
3. Balance the weapons a little more... grenades were a little OP, everything else seemed a little weak... I think a cheap / lazy way (aka the way I would've done it lmao) is to make the grenade launcher a bit worse too (longer reload time, perhaps?) and rather than balance the weapons against the enemy strength, I'd've just slapped a 'difficulty' slider on the main menu that just set the enemy health / spawn rates / damage lol
All in all it was a load of fun! And if this was the sort of game that I was into (I'm a total nerd, so overly in-depth, niche simulation games are more my thing lol), I can totally see myself spending waaay too long playing lol. GG! :)
I'm glad you enjoyed it! Yeah, that's the sort of vibe I was going for! That sort of in-person board-game mixed with Reigns, in the style of Not For Broadcast lol...
There's definitely a bunch of bugs (and probably some broken storyline paths too, bc certain typo's in certain places can break everything lmao so I'm sure there's a bunch of those).
I don't think you getting the same minigame is a bug - it is Random, but Rorius also got the same minigame every time when they played through it first time (and didn't get the other until like 5 prompts intothe second playthrough lmao), so I think it's just some funky RNG in ye old System.Random lol... I am planning to add more prompts and minigames to make it a more 'finished' thing, and I'm definitely planning on tweaking to replace all the RNG parts to address this a bit... still RNG, but it increases the bias towards whatever minigames / prompts you haven't done etc. bc the odds do seem a little off lol
But yeah, I'm really glad you had fun! :D
Hey, just letting you know here (bc idk where else to mention) that I've made a basic linux port of my game if you want to actually play it yourself... it's missing a couple of features (saving, settings, credits, using device username) because they relied on windows-only bits of code, and it has received a couple of typo corrections (that weren't in the original) only ...
It's the first time I've built something for Linux so lmk if it's broken or anything lol
Pretty fun! I really like the music :)
Not sure if a bug or if I'm just stupid (well, I am stupid, but ya know what I mean lol >.<) but I can't figure out the non-ignorant ending... I get it says press 0 to open your eyes but that just seems to reload the final scene? (Also pressing 0 in the first part of the game skips you to the second scene too); either way you still get the ignorant ending? Am I being extra dumb again?