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Simmo

16
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8
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A member registered Oct 16, 2019 · View creator page →

Creator of

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This gives me some serious nostaglia as it's very reminiscent of the style of one of the very first games I made when I first picked up Unity!

It's really good for one of your first Jams! Keep it up!

HOLY MOLY THE VIBE. Spectacular!

(2 edits)

it's coming... 100% speedrun wr 31.0s 30.4s 30.2s.

10/10.

This is really good!! About my only complain is that darned snowman killed me. OP pls nerf xoxo 😂

(fr tho, a lot of fun!)

Great little game for your first Jam, well done!

I certainly think your game has a lot of potential- with a bit more time (and of course, practice!) - with some power ups, effects etc., this could be a very nicely fleshed-oout game! - More than anything I look forward to seeing what more you make in future jams!!

The only thing though that it felt was really missing, was just the score on the retry screen, so I knew exactly how badly I did! XD

I sure did enjoy how peaceful and not at all violent or threatening in any way the ending was. 10/10 would build for santa again.

a lot of fun! I love the fact it shows the rooms with the enemy count at the start; really unique and makes room for some strategy. Alas, I am too stupid to figure out what that strategy would be XD.

It was really fun! It completely felt like a good ol' arcade game- the music in particular was on-point in that regard. Except for a slight lack of polish (which given you made it in only 3 days isn't surprising: it was impressive how much you've done in such a short time) it wouldn't have felt out of place in an arcade...

I'm sure if you'd had a little more time you would've done some of these, but the only few tweaks / polishes I would've made myself are-

1. Turn the voice audio up (it seemed very quiet compared to the guns/sound effects)

2. Just add a little check so you can't get the same upgrade option twice (or thrice) in a single wave 

3. Balance the weapons a little more... grenades were a little OP, everything else seemed a little weak... I think a cheap / lazy way (aka the way I would've done it lmao) is to make the grenade launcher a bit worse too (longer reload time, perhaps?) and rather than balance the weapons against the enemy strength, I'd've just slapped a 'difficulty' slider on the main menu that just set the enemy health / spawn rates / damage lol

All in all it was a load of fun! And if this was the sort of game that I was into (I'm a total nerd, so overly in-depth, niche simulation games are more my thing lol), I can totally see myself spending waaay too long playing lol. GG! :)

I'm glad you enjoyed it! Yeah, that's the sort of vibe I was going for! That sort of in-person board-game mixed with Reigns, in the style of Not For Broadcast lol...

There's definitely a bunch of bugs (and probably some broken storyline paths too, bc certain typo's in certain places can break everything lmao so I'm sure there's a bunch of those).

I don't think you getting the same minigame is a bug - it is Random, but Rorius also got the same minigame every time when they played through it first time (and didn't get the other until like 5 prompts intothe second playthrough lmao), so I think it's just some funky RNG in ye old System.Random lol... I am planning to add more prompts and minigames to make it a more 'finished' thing, and I'm definitely planning on tweaking to replace all the RNG parts to address this a bit... still RNG, but it increases the bias towards whatever minigames / prompts you haven't done etc. bc the odds do seem a little off lol

But yeah, I'm really glad you had fun! :D

Hey, just letting you know here (bc idk where else to mention) that I've made a basic linux port of my game if you want to actually play it yourself... it's missing a couple of features (saving, settings, credits, using device username)  because they relied on windows-only bits of code, and it has received a couple of typo corrections (that weren't in the original) only ...

It's the first time I've built something for Linux so lmk if it's broken or anything lol

ah! That makes sense! Ironically, I pressed 'o' first, but I pressed it while still talking to the moon angel, so it was before it was supposed to trigger, so when nothing happened I assumed it was supposed to be 0, and that's how I happened to hit the devtool instead lmao >.<

Pretty fun! I really like the music :)

Not sure if a bug or if I'm just stupid (well, I am stupid, but ya know what I mean lol >.<) but I can't figure out the non-ignorant ending... I get it says press 0 to open your eyes but that just seems to reload the final scene? (Also pressing 0 in the first part of the game skips you to the second scene too); either way you still get the ignorant ending? Am I being extra dumb again?

Great sfx and gorgeous graphics :o

Spent waaay too long smashing plates. 12/10

Thank you! A little bit of hostage-ery between friends in exchange for some candy is always worth it xD :)

my only criticism is the music was so good I was too destracted vibing to it and kept getting caught >.<

Ignorance was bliss.

I rate it "I wish I didn't" out of "know".

(fr tho I loved it very fun :) )