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Place of Despair's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.481 | 4.700 |
Theme | #7 | 4.005 | 4.200 |
Creativity | #11 | 4.005 | 4.200 |
Overall | #12 | 3.830 | 4.017 |
Presentation | #12 | 3.719 | 3.900 |
Horror | #13 | 3.337 | 3.500 |
Story | #15 | 3.432 | 3.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Dark Streets in your game?
The setting of the game is set in the city.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Maybe Urban Horror. Everything else no.
Did you create your game in RPG Maker?
Yes
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Comments
We really liked how the crafting system at the workbench and furnace are designed, and it's quite dynamic since you can find different materials all over the map. One thing we missed was an autosave feature because we died and had to start from scratch :( haha we forgot to manually save just in case.
SPOILER Especially at the beginning, it felt too expensive to build and buy equipment, but in the end, we managed to finish the game successfully. Overall, we enjoyed the game and were hooked from the start, though we were left curious about the story and why exactly the vendor dies. Also, the shot jumpscare really got us.
Great job!
P.S. We ended up hating the empty glass bottles hahaha just kidding, but we were always hoping to get something else from the chests.
Thanks for playing! Spoiler stuff: It was a design decision to make everything a little bit expensive since I wanted the player to really think about their resources. Also for whatever reason some of the players just get what I call the Empty bottle curse. I have no idea how it happens but some people just get an insane amount of them. I thought about it and realized it is just too funny to try and remove it.