We're glad you enjoyed playing The Dark Substance. Thank you so much for taking the time to share your thoughts with us!!
FiideoGames
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Thank you so much for your thoughtful and detailed feedback! 💖 We’re thrilled to hear that you enjoyed the story and art style! We really value your insights about the characters. 😊
Regarding the faces, we’re planning to add all the expressions in the future.
Thank you again for playing and sharing your thoughts. Best regards! 🙌
Wow, the aesthetics of this game are really solid. We liked the choice of colors, and especially the busts and illustrations are amazing. Overall, it has quite a dark and eerie aura. We’ve only played the first chapter (due to lack of time to play the other jam games), and the ending left us intrigued. We will definitely finish it, but for now, great job!! :)
Hi, we're glad you liked the game overall, and especially the graphic design.
We have some ideas to expand the game, but we still don't know exactly how we'll go about it.
Most of the sound was made over two afternoons, where we had to record everything, edit, mix, and test it in the game.
All the music was composed by us, as we never use external resources (except plugins). They're simple melodies that never repeat for less than 8 bars, and that's a design choice since it's a really short game. In fact, there are melodies that never get fully heard during the game.
Thanks for your feedback!
Sure! We mean that the different visual elements of the game (like the tilesets, character faces, menus, and illustrations) could feel more unified in style if everything were designed by you. That way, everything would share the same aesthetic, making your game more original compared to others that use RTP. :)
Zari's story has been quite moving. The character's naturalness and innocence make it easy to connect with her. We now love the word "Borrito", hahaha. The ending really touched our hearts.
As constructive criticism, we would like to point out that the environments felt a bit empty. The overall style is original and we like it, but it would improve by adding more details. We enjoyed it. Great job!
A different game, without a doubt. The aesthetic is really original, creating an uncomfortable and tense atmosphere. And having conversations in the form of battles is quite creative.
SPOILER After talking to Dolly in front of the tree, we encountered a bug. After finishing the conversation and choosing "no chat" with her, we couldn't move Mori anymore. We had to load the last save, and after talking to Dolly again, this time we were able to move and finish the game without any issues.
Overall, we enjoyed it, great job! :)
We really liked how the crafting system at the workbench and furnace are designed, and it's quite dynamic since you can find different materials all over the map. One thing we missed was an autosave feature because we died and had to start from scratch :( haha we forgot to manually save just in case.
SPOILER Especially at the beginning, it felt too expensive to build and buy equipment, but in the end, we managed to finish the game successfully. Overall, we enjoyed the game and were hooked from the start, though we were left curious about the story and why exactly the vendor dies. Also, the shot jumpscare really got us.
Great job!
P.S. We ended up hating the empty glass bottles hahaha just kidding, but we were always hoping to get something else from the chests.
We don't mean that this story would be better if it were shorter, but rather that we would have preferred the effort to be equally divided between the story and the aesthetics to achieve a more cohesive result. However, we understand that being a jam with limited time, you always have to prioritize things. Sorry if it wasn't clear, English isn't our first language haha. 😅
The dialogues were really extensive and deep. We were surprised by how the pieces of the mystery gradually fell into place and how the characters developed through their interactions. We think it would benefit a lot from having original graphics instead of RTP, giving it more identity. In short, a shorter story but with a more personal aesthetic would have made for a more cohesive and immersive experience. Great job!! :)
Hi!! We really liked the art and atmosphere of the game; it reminds us a bit of Fear and Hunger.
SPOILERS
At first, we got stuck after finding the first finger. On the second attempt, we completed the game pretty quickly. The issue was that after interacting with the teddy bear, it didn’t give us the finger, but it worked the second time. The only difference was that the first time we arrived without the lever, which might be related. We believe it would be helpful if the bear gave the finger on the first interaction to avoid confusion.
Then, in the underground section, a character killed us when they got close, and it sent us directly to the menu. It might improve the experience to have a small animation or illustration before sending the player to the menu.
Lastly, some areas were very dark, making it a bit difficult to understand what we were seeing.
Other than that, we really enjoyed it. The atmosphere is captivating, and the game is pretty easy to follow. Congratulations, and we hope to see more of your games soon! :)
We are very happy that you found it so interesting!! The protagonist's name and relationship with Selene are never specified, this was a conscious decision to help the player step into their shoes and give more weight to the girl. Thank you so much for taking the time to give us your feedback, we really appreciate it. :)
Hey, playing this game took us about 2 hours since English is not our first language and we were unfamiliar with some words. Overall, we really liked the aesthetics, especially the characters. Both the busts and the pixel art have a great finish. Additionally, the sound greatly contributes to the atmosphere. The story is easy to follow since it has a clear setup and ending, and it does a great job of conveying Alga's personality. We would have liked the gameplay to be a bit longer, and being a game for a horror jam, we feel that the horror aspect is lacking, as it is overshadowed by the protagonist's personal feelings, making the experience softer and the game feel more like a drama. All in all, we enjoyed it a lot. Congratulations, great job! :)
Hi! We recently launched our game, THE DARK SUBSTANCE, and we are interested in having it translated into different languages. Here is the link to the game so you can take a look and see if you're interested in translating it. We hope you'll consider it.
https://fiideogames.itch.io/the-dark-substance
You can contact us on Discord: fiideogames. Best regards!
Hola, acabo de terminar la demo y me ha gustado bastante. Gráficamente es espectacular y la ambientación en general está muy conseguida. He encontrado un par de fallos, el primero es que en la silla en la que usas el cuchillo, si vuelves después de haber usado la llave, puedes volver a usar el cuchillo y te vuelve a dar el objeto que ya no sirve de nada, y el segundo es que hay algún problema con los guardados, hice un guardado que ponía que llevaba 30 min, al volver a abrir ponía 20, decidí comenzar partida nueva y el primer guardado lo marcaba en 1 min, no he llegado a comprobar si es solo cuestión de un error visual sobre el tiempo o si el guardado en sí mismo está en un punto anterior. Por lo demás me ha parecido genial, sobre todo el arte, tanto pixel art como ilustraciones. !Buen trabajo!
Hola, la verdad es que no estamos interesados en participar en entrevistas por voz/vídeo, pero nos encantaría ver tu gameplay, así que si necesitas algo de información, estaremos encantados de atenderte a través de nuestro Instagram.
https://www.instagram.com/fiideogames/
Muchas gracias por tu interés. ¡Un saludo! :)
We are glad to know that both the graphics and the music manage to convey that feeling of oppression and loneliness. We would have liked to have more endings and develop the existing ones in more detail, but time was limited, and we had to give up some things. However, we don't rule out adding another ending in the future. It is very encouraging to know that our effort is appreciated. Thank you very much for your words!! :)
We played the Spanish version, and although there are several untranslated phrases, we appreciate being able to play it in our language. The color palettes work very well with the atmosphere, though it might be good to desaturate the past segments to give them a vintage touch since they are flashbacks. We have unlocked several endings, and we did not expect ending 7 at all; it was a great twist. Good game! :)
We are very glad to hear that it evoked these feelings in you, as they are exactly what we aimed for, especially regarding the graphics and the overall simplicity of the game. We greatly value all opinions and criticisms; they help us improve, and we definitely take them into account!
SPOILERS:
Regarding the broken fence, we weren't sure if it would be clearly understood, but we have noticed that some people get lost at this point in the game. Therefore, we have decided to widen the gap a bit.
As for the final chase, the AI in RPG Maker is quite peculiar, and its movement depends on the player's movements. If, upon leaving the center, you move slightly to the right and then alternate between moving down and right while following the path, it's fairly easy to avoid being touched by the enemies. We understand that it is a difficult part, but since it is the end of the game, we wanted it to be challenging.
Thank you very much for playing and taking the time to leave us such a detailed comment. Receiving such positive feedback really motivates us. :)
The story is quite creepy and has details that we like. We believe that the presentation could be improved by paying more attention to the mapping, although the art is quite good and its colors along with the music create a very good atmosphere. We have noticed that the announcement for the start of day 3 is missing. Mr. Long Legs is a character that could be further explored, his relationship with Timmy makes us cringe!! Overall, we have enjoyed the game. Good job :)