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A jam submission

SnedronningenView game page

A horror adaption of Hans Christian Andersen's "The Snow Queen"
Submitted by Caladrius, skyhornet, Dragonfern (@dragonfernx), Polite Stories — 34 minutes, 47 seconds before the deadline
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Snedronningen's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#14.7784.778
Theme#24.5564.556
Horror#34.0004.000
Creativity#34.5564.556
Gameplay#43.6673.667
Overall#44.1854.185
Story#123.5563.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you choose to implement the Theme: Polar Expedition in your game?
Snedronningen is a loose adaptation of "The Snow Queen", featuring a storyline about an expedition to confirm the conspiracy of the Antarctic ice wall

Did you implement any of the optional Bonus Challenges, and if so, which ones?
1 - Land of Ice and Snow: The game takes place in the Antarctic
2 - Don't Freeze: The first area in the game has a mixed heat and stealth mechanic.
3 - Blood on the Snow: A giant cruise ship halfway metamorphosed into a whale is beached on a snow bank and is bleeding everywhere. A fully arted CG is included alongside in-game art assets to demonstrate this.

Did you create your game in RPG Maker?

Yes

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Comments

(+3)

I saved your game for the end of the game night for a special reason: there are many elements involved, and it deserves special attention.

I’m not sure about the current voting results, but in my view, this would be the winning game of the jam when considering art, mechanics, story, theme, and music.

I’ll say upfront that, personally, it’s not my favorite game of the jam — which, for me, is Polar Seven — nor the one I found the most fun, which would be Rack and Run. However, when I think about the combination of gameplay, presentation, theme, graphics, music, well-executed interface, polished sprites, and detailed maps, this game stands out as the most complete! Besides yours, only Frozen Forward and A Mimicry of Life gave me the sense of being truly complete. Of course, there’s always room to add something here or there, but the core is solid; the game is ready.

I can’t even imagine the amount of work required to make all this come together. If, for some reason, you don’t win the “best game” award, I hope that has minimal impact and that all use this experience to gain even more momentum for the next project, whether in another jam or on a larger scale. This is a very well-polished game that could easily serve as a prototype for something commercial. The care and dedication to every detail are evident. Every sprite reacts to the player’s actions, everything has weight, and Gerda and Kai were represented with honor.

Congratulations!