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A jam submission

The Time CapsuleView game page

Submitted by otterkeys — 47 minutes, 34 seconds before the deadline
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The Time Capsule's itch.io page

Results

CriteriaRankScore*Raw Score
Story#42.6543.250
Theme#42.8583.500
Gameplay#52.4493.000
Creativity#52.8583.500
Presentation#52.2452.750
Overall#52.6133.200

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you choose to implement the Theme: City of Adventure in your game?
In this game, the main characters go on a scavenger hunt adventure throughout the city of Catavale.

Did you implement any of the optional Bonus Challenges, and if so, which ones?
1. While not touched upon in detail, both the mirror puzzle and the sliding puzzle use magic to transport the player around.

3. There is a lockpicking minigame!

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Comments

Nice entry, I did get stuck at one point due to a dialogue box that kept repeating and locked the player from progressing. It was because I went directly to the ground spot after the hedge maze.

Very nice concept to look for a time capsule :) congrats on the submission!

Submitted(+1)

This was super cute! It had it's share of collision issues, and some portrait work would have been a great add, but the city was very explorable and well mapped out. Also, you should add some comments or notes on random places (like bookshelves, draws, windows to stores ect), it's a really good way to give more personality to the characters, like you did with the sand bucket. The sand mirror was my favorite puzzle! 

The story was very nice, and you had the best city. There's only one game I did not complete, but it is so cool you fit in a lock picking game when others (including myself >_<) did not fit it in. I don't remember any others with that, again I did not finish one game, so not sure if correct on that.

Overall, this is an amazing first RPG Maker game! Honestly, most of my critique was mostly ways to add to what you have already done, so it's really just advice or an idea. The only actual critique is to double, even triple check your collision. I hope you make more games, and keep having fun with it!