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RAMAH

A topic by Loreshaper Games created Mar 24, 2023 Views: 70 Replies: 1
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RAMAH is a game about exile

it is a game about loss

you are scavengers, fleeing

• famine

• sword

• pestilence

• judgment

you have nothing except yourselves


(cover wip)

Update:

Ramah is designed around a very simple dice system with a couple complications.

Each character has a basic concept that allows them to roll a d6/d8/d10 (depending on whether the task benefits, is neutral, or detracts from the action at hand).

Characters also have "connections" (gear, social connections, etc) that provide a +1 bonus. If you "offer" them on a roll, you add your die result instead of getting the +1, but you can get that +1 bonus without offering them (e.g. as a passive buff).

When you take an action that requires rolling dice, a player appoints a "seer" to roll for them.

The "seer" is another player with a character, and they can see the result before they tell you if you succeed or fail. At this point, they can suggest that you make an offering. You can only offer the seer what they ask for, and the seer gains that connection for their own character.

The Storyteller also takes on the role of the Conqueror. They can put an offering to the sword, destroying it. This is intended both as a way to prevent offering-spam (e.g. if people are "up to something" the Conqueror gets upset and punishes them) and a way to heighten tension, though the Conqueror is explicitly not adversarial to the players (they are, after all, imperial subjects).