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Contagion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics & Mood · Esthétique et ambiance | #5 | 4.231 | 4.231 |
Storytelling & Writing · Écriture et narration | #12 | 3.692 | 3.692 |
Overall · Note globale | #15 | 3.538 | 3.538 |
Theme interpretation · Interprétation du thème | #15 | 3.538 | 3.538 |
Gameplay · Systèmes de jeu | #27 | 2.923 | 2.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Credits
Vexed Engima - POP Horror and Slasher Tiles
Language
English
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Comments
I truly loved the atmosphere of your game. Six is truly likeable, I liked playing with this character. the story was also cool, even if my ending, as Yuko said, was a bit abrupt.
Your game isn't technically spectacular but it surely has an atmosphere! I really liked to follow the days of Six and Venti and even if i found my ending a bit abrupt (camping ending), it was nice to discover those two characters!
This was a fun game! I’m he strongest point was the atmosphere you gave it, I really liked the feeling of isolation I got from being in that tiny room. I also liked how nearly everything could be interacted with, so the world really felt alive.
At times the dialogue felt out of place, as it was a little too lighthearted for an isolated place, but that might’ve been your intention to juxtapose the two.
I also really liked the dream aspect, I was somewhat confused at first, but I liked the story the dream was trying to tell.
Overall it was a fun, atmospheric adventure that felt cool to explore!
Thanks! I'm glad you liked it.
I'm working on my Devlog, and I'll go over the dialog choices. I find that when I'm in a bad situation, if I am by myself I tend to be more pessimistic, if I'm with someone else, I tend to humourous, because I feel a strange need to make the other person feel like things are gonna be okay.
I like this game. It's nice but really short D:
There are some problems on the tileset collisions and I could a bit walked on wall, for example.
Well it was made in 2 days, so there's only so much I can do. I'll look at the collisions.