Reason I ask is i'm struggling to implement Time Control into the game.
Same. i hope not. I would rather have a more interpretable theme
if youre using unity is super super simple
time.timeScale = 1;
in godot its
Engine.time_scale = 1;
well not 100% simple its kinda buggy sometimes (like with 2d projects)
it works for me totally fine with no bugginess at all.
not 100% but you should have something related to the theme