Okay, this was a surprisingly fun game. It took me longer than it should have to realize what chopping down the "good" trees would do. I liked the combination of mechanics. My only minor complaint is I think the character moves a little too slow.
So for future reference a unity game needs both it's executable and data folder to have the same name. It looks like you re-named the executable but didn't rename the _Data folder to the new name so I had to manually rename the Data folder to get the game to open. Also when it says _BurstDebugInformation_DoNotShip (that last part is pretty important) , as when it says do not ship it means don't package this with your game. As if your not careful you could leak some important information such as your real name if you didn't change your windows username
This is very much appreciated. Most of my time with Unity has been focused in the editor only. It was a bit of a rush to submit the build so I didn't look through the files carefully enough. Thanks for letting me know and I'll definitely keep this in mind from now on.
Comments
Okay, this was a surprisingly fun game. It took me longer than it should have to realize what chopping down the "good" trees would do. I liked the combination of mechanics. My only minor complaint is I think the character moves a little too slow.
Thanks for your input about the move speed and the trees! I also really like what you said about the "combination of mechanics".
So for future reference a unity game needs both it's executable and data folder to have the same name. It looks like you re-named the executable but didn't rename the _Data folder to the new name so I had to manually rename the Data folder to get the game to open.
Also when it says _BurstDebugInformation_DoNotShip (that last part is pretty important) , as when it says do not ship it means don't package this with your game. As if your not careful you could leak some important information such as your real name if you didn't change your windows username
This is very much appreciated. Most of my time with Unity has been focused in the editor only. It was a bit of a rush to submit the build so I didn't look through the files carefully enough. Thanks for letting me know and I'll definitely keep this in mind from now on.