Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

leslieapland

9
Posts
1
Topics
5
Followers
A member registered Dec 30, 2022 · View creator page →

Creator of

Recent community posts

I like the concept. The movement is decent, though it's difficult to approach the sending stations at an angle where you can also see the receiving stations, and there's a bug where you keep moving in direction you were moving when the menu pops up, which makes it even more difficult. I liked the storyline and the clear objective, and how it was tracked on-screen. I do wish there was some pay-off when completing all the objectives though, lol, because it took a few minutes to get it all set up right!

Okay, this was a surprisingly fun game. It took me longer than it should have to realize what chopping down the "good" trees would do. I liked the combination of mechanics. My only minor complaint is I think the character moves a little too slow.

Thank you for your comment! Yes, showing / telling the player things (what their health is, where and how to interact with objects, other general mechanics) is something I did not focus enough on. Putting the player's health on the screen was on my todo list but I didn't quite make it there, and unfortunately music & sound effects were in the same category!

Thank you! I think

I loved the music! The game was interesting and it's a fun little idea, although I had a bit of trouble understanding what each of the objects did and why control moved around / levels were restarted.

I liked the art, it is solid and looks good. The movement is a little difficult but you get used to it. I was initially confused about how to plug-in the other robots. It would have been nice to have some kind of signal that they were plugged in - sound, particle effect, change in the environment in any way. Either I didn't get to the end of the game or there was no indication that the user successfully completed the objectives.

Hello!

Could I get some clarification on the pre-built "graphical assets" that we're allowed to use?


2D assets - eg icons, textures, texture cubes, UI design elements

3D meshes (including skeletal?)

Animations

Materials

Particle effects

Some of the above? All of the above?


Thanks!