A neat aesthetic but hard controls make this quite frustrating. Add air control to allow player greater control whilst in the air.
Cool combat let down by weak level design and confusing elements. Often a problem for abstract games like these and one that needs good attention.
Idea behind the game has potential but the lack of enemy variety or level variety made it simple and less motivating. Simple platforming or enemy variety would have served this well.
Cool character model and animations let down by an open world design that wasn't strong and highlighted the weaknesses in the game's gameplay. Great song too!
Very strong artwork and animations with a very original implementation of the theme of contrast between 'retro' and new technology. Level design was a bit spotty and could have been improved, and enemies are tuned a bit too difficult.
The contrast slider was a great implementation of the theme and really sold the vibe of the world and made it feel very alien. It was just lacking direction or a goal to achieve.
Cool transition effect. A few bugs discovered hampered the experience but the switching between realms is a cool concept and one that could be further explored.
Interesting art work and decent enough gameplay but was lacking a strong depiction of the theme contrast. Night and day need to swap more to make the comparison more contrasting.