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Prime Labyrinth's itch.io pageNames and Email Addresses of Team Members
Julius James Stopforth (jjstopforth@gmail.com)
that's it :)
Categories Your Team is Eligible for
Student, Hobby, Audio, Narrative (nonverbal)
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Comments
Oh, no! So short. There's lots of potential though, including puzzles with colours or shapes. I can't really offer much more feedback than that, unfortunately, except to say it's important to keep in mind that some people (including myself) prefer playing with the arrow keys and/or don't have the WASD layout on their keyboards so never just hard code to WASD. I really liked the music you composed and the mouse cursor art is very cool.
Thank you for the helpful feedback :) In future I definitely intent to have a prefabbed "input map" setting for users to define controls that will work for them (especially if people need specialised controllers).
As others said, wish it was longer! I think there's some real potential for puzzle elements here depending on the order of doors you open. If switches and doors had some sort of colour coding system I think that would add some real depth to the game. But nonetheless awesome entry
Thank you so much for playing it! I really appreciate your feedback. Hopefully next time I'll be a bit faster with Godot haha
Cool premise! wish it was longer, I completed the maze in under a minute
Thank you :) yeah haha if you went up first then it was pretty much done :P
Interesting style. Perhaps in bigger levels a sprint bar with pickups to increase it might be a good idea?
Regardless. Good job.
Yeah, the idea was that you would reach the goal tile and be presented with a "fragment" of yourself where you choose an enhancement like speed, or remote control of triggers etc. I appreciate the feedback, and thanks for playing :)
nice entry, I would've axed the mouse controls and just made the dude rotate based on the button inputs
i found it a bit short but I think I was just lucky and chose a good route through the maze on my first go :)
Thank you so much for giving it a go :) Yeah the mouse stuff was meant to be for activating tiles and stuff that you couldn't physically reach but I ran out of time. I really appreciate the time you took to play it!
Had an issue with the downloads. Linux and Windows need the *.pck files with the exes. My bad, first time actually exporting Godot projects :)
Says can't find your page.
My bad :/ should be fixed now