Interessant concept! From the get-go is het alleen niet erg duidelijk wat de bedoeling is. Ik had al snel door dat het om kansen ging maar, zoals Mana zei, wist ik niet welk percentage bij welke kans hoort. Very much into het strategizen rond de RNG though!
Oh but this is fun to play around with! Absolutely in love in how you give the feedback of hitting and missing in a simple but clear way. The numbers at the start were a little confusing, I didn't know if the percentages were hit chances or the chance the enemy would use that attack. It would also be cool if you could influence the strategy your character uses a bit more, so you have a bit more control over the fight.
Comments
Interessant concept! From the get-go is het alleen niet erg duidelijk wat de bedoeling is. Ik had al snel door dat het om kansen ging maar, zoals Mana zei, wist ik niet welk percentage bij welke kans hoort. Very much into het strategizen rond de RNG though!
Also, LOVE de facial expression hahahaha.
Oh but this is fun to play around with! Absolutely in love in how you give the feedback of hitting and missing in a simple but clear way.
The numbers at the start were a little confusing, I didn't know if the percentages were hit chances or the chance the enemy would use that attack. It would also be cool if you could influence the strategy your character uses a bit more, so you have a bit more control over the fight.