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The Key To Effectivness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #7 | 1.872 | 2.417 |
Theme (How well does it fit the theme?) | #7 | 2.582 | 3.333 |
Creativity (How creative was the game?) | #7 | 2.582 | 3.333 |
Presentation (How well was the game presented?) | #10 | 1.291 | 1.667 |
Gameplay (How fun is it?) | #10 | 1.033 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hmm, okay. It took a while to figure out how to play and the gameplay here.
First, I’m glad we have beginners committed to the Saturday Smash and submitted the game despite not finishing it.
I think the core idea is fun and could resemble the theme well.
Area of improvement
• First, it needs to be clear what the player needs to do.
• An enemy is spawned on the player at the start. That’s just unfair disadvantage.
• There needs to be more visual feedback (cooldowns, actions selected, etc)
There is a lot to cover, so it might be best that this starts with YOU. We have a Discord channel where you can ask questions, and I will gladly go deep with you if you’re interested.
Interesting idea. Would love to see damaging enemies and ffects features added if possible.