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A jam submission

Oswald's PurgatoryView game page

Face familiar enemy's whom torture you in your purgatory. Fight against your resurged nemesis.
Submitted by SchnazzyMosquito — 1 hour, 50 minutes before the deadline
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Oswald's Purgatory's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#14.0974.097
Ingenuity#14.0324.032
Gameplay#13.9353.935
Visuals#23.6133.613
Relevance to the theme#34.2264.226

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

My personal favorite of all the games, if the preformance was BETTER then in would easily win the best game jam game award.

Developer

Thank  you for your support, as I don't have a no. 1 favorite game I will tell you that your guy's game was one of the the more favorable experiences I played. Yes, I have plans on better optimizing the web build and adding a spawn limit to both the web and the windows version of the game. All I will say is I recommend the windows port but in the end I do understand the web build is the one that is being rated. I appreciate your support and wish you well.  -Dylan Griffey

Developer (1 edit)

Hello lost souls,

I just wanted to say that if you have yet to see it, I plan on continuing development for this project. If you haven't seen my replies to other patrons then I recommend you read them first. I would love to gather public opinion on things that should be added, fixed, or completely overhauled. Whether you want a new weapon or the ability to romance JFK himself, give me your ideas, if you don't want to share them publicly please send them to my email Dylan.Griffey@sanilacisd.org. Don't forget, your ideas are  valuable, the sky is the limit. Lastly, if any of you have any questions regarding design elements, development philosophy's, or even why certain bugs or questionable issues occur in the current Game Jam release, please ask away, as I developed everything except for the Title/Death Screens made by Tyler and the 3D models (JFK, the weapons, and the C4 Corvette) by Keaton (with the exception of the Knife and MP5). -Dylan Griffey

"Thank you all for your support!" -Dylan Griffey, Tyler Cheney, and Keaton Wittbrodt

(This was also posted on the community tab)

(+1)

"pew"

Patrick

Developer

"click... click... clu-click"

-Dylan Griffey

(+1)

Managed to get back up to the balcony lol! fun game very bad fps

Developer (1 edit)

I know you encountered this bug yesterday (that is if your reading this on 1/7/24), but if you can tell me how you got this issue to happen I would greatly appreciate it, as I plan on developing an Improved version of the game that has more mechanics, enemy types, better collision, and an improved/larger level. Just so everyone knows, these changes will only be for the Windows, Mac, and Linux builds I will also be leaving the original Game Jam release as an optional download. To address the issues with bad FPS on the web build, I plan on modifying the current build as to keep the smaller map, set an enemy spawn cap, and remove unneeded assets to make the game run at an optimized frame rate. Just so you are aware, the only reason this reply is so long is so I can let others with similar issues to your own and regarded questions understand the reasonings behind certain issues and how I plan on fixing them in the near future. -Dylan Griffey

(+1)

really good game

Developer

Thank you very much, your support is greatly appreciated not only by me, but also by my close friends and teammates Tyler and Keaton who worked with me on sculpting this masterpiece. -Dylan Griffey

(+1)

This was one a really good one, the theme was done perfectly and overall the game looked nice, had funny audio and I like how it had a twist in the end of killing the president. The only problem was a frame rate issue. I noticed the game really suffered from it and the enemies had an invincibility glitch with the low frame rate which was a little odd. Overall really good job.

Developer

Yes, the reasoning for the poor collision is due to a rather large oversight on my end as the main developer. The reason it "seems" as though the enemy's you face are invincible is due to me setting the enemy health to a slightly more challenging amount and because of me creating two separate hitboxes for the enemy's (both of them being capsule shapes). One hitbox is used for enemy movement collision so it can collide with the floor and the walls, while the other hitbox was used specifically for bullet collisions. The fact that I used two sperate hitboxes baffles me every time I think about it as the hitboxes overlap each other. If you can put two and two together it is easy to understand that what is happening its that some bullets hit the movement hitbox while some hit the damage hitbox (when a bullet collides with any collision mesh/shape to deletes its self and a particle is dispensed). As I told "Ace of Spades" I plan developing an updated version of this game and to fix the issue you are talking about I plan on adding collision meshes to the 3D models skeleton so there can be headshots and such. This will fix the problems with iffy hit detection, I am sorry you  had to deal with my incompetence. -Dylan Griffey

Submitted(+1)

Better than Half Life 3

Developer

Absolutely! >: ] -Dylan Griffey