This was one a really good one, the theme was done perfectly and overall the game looked nice, had funny audio and I like how it had a twist in the end of killing the president. The only problem was a frame rate issue. I noticed the game really suffered from it and the enemies had an invincibility glitch with the low frame rate which was a little odd. Overall really good job.
Viewing post in Oswald's Purgatory jam comments
Yes, the reasoning for the poor collision is due to a rather large oversight on my end as the main developer. The reason it "seems" as though the enemy's you face are invincible is due to me setting the enemy health to a slightly more challenging amount and because of me creating two separate hitboxes for the enemy's (both of them being capsule shapes). One hitbox is used for enemy movement collision so it can collide with the floor and the walls, while the other hitbox was used specifically for bullet collisions. The fact that I used two sperate hitboxes baffles me every time I think about it as the hitboxes overlap each other. If you can put two and two together it is easy to understand that what is happening its that some bullets hit the movement hitbox while some hit the damage hitbox (when a bullet collides with any collision mesh/shape to deletes its self and a particle is dispensed). As I told "Ace of Spades" I plan developing an updated version of this game and to fix the issue you are talking about I plan on adding collision meshes to the 3D models skeleton so there can be headshots and such. This will fix the problems with iffy hit detection, I am sorry you had to deal with my incompetence. -Dylan Griffey