Thank you so much for the feedback, and I'm glad you liked it! Your analysis of "primary" vs. "secondary" games was really interesting. About the pits of death on the platformer: I originally didn't have them, but added them after finding in playtesting that it was too easy to completely ignore the platformer and just focus on the other two games. You're right that it feels unfair when you're already holding left or right when the platformer starts; the player is already very close to the edge by the time the static has finished fading out. What I should probably do is disable the controls until the static is gone, so the player has more of a chance to react.
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Played this on stream. Check out the vod here for my thoughts. https://www.twitch.tv/videos/961391985?t=00h27m15s
Thank you so much for the feedback, and I'm glad you liked it! Your analysis of "primary" vs. "secondary" games was really interesting. About the pits of death on the platformer: I originally didn't have them, but added them after finding in playtesting that it was too easy to completely ignore the platformer and just focus on the other two games. You're right that it feels unfair when you're already holding left or right when the platformer starts; the player is already very close to the edge by the time the static has finished fading out. What I should probably do is disable the controls until the static is gone, so the player has more of a chance to react.