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Score Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #36 | 3.231 | 3.231 |
Aesthetics | #41 | 3.000 | 3.000 |
Overall | #54 | 2.692 | 2.692 |
Gameplay | #61 | 2.462 | 2.462 |
Sound | #64 | 2.077 | 2.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
the game is good
The aesthetics of this game are pretty cool, also the movement is handled in a interesting way, this could be a great mobile game. Overall this is a good game!
Thanks for the kind words. I will try it out on mobile in a week or two.
The controls were kind of awkward. They seamed to work a little better in full screen mode. I liked the simple art style and use of light and shadow
Thanks man, the lighting was the best thing about this game :D
Got a bit stuck with the jumping, but I see what you were going for with how this would work on mobile, the combo of controlling the character and knocking away blocks would be pretty fun.
Yeah, I will probably work more on the project and try it on mobile. Thanks for the feedback. :)
Hi there, and thanks for your submission.
The controls felt quite awkward, and a bit unresponsive. I constantly ended up getting blocked with huge obstacles / random cubes, and had a really hard time getting over the obstacles... even got the game soft-locked once...
I'd prefer to have a button for the jump action instead; while having the click and drag system control the ability to push those boxes.
Still, gg; and congrats!
Thanks for the feedback, I appreciate the honesty. I felt like it would be a good idea but turned out wierd. Couldn't make it work properly but completed the game anyway.
That is what the game jams are for, simply to throw some otherwise crazy ideas, and see what actually sticks :D
(Ha. Eline sağlık bu arada ;) )
(Vay, sağol kanka :D)