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Austin Long

76
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4
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A member registered Feb 16, 2017 · View creator page →

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Recent community posts

Really glad you liked it! Hopefully gonna experiment more with this in the future.

Thanks for playing, glad you enjoyed it!

Thanks for the feedback. In the future I might freeze time when the player first get's the opportunity to slide, with a popup telling them to press space to help teach the controls.

Ayy thanks man! Looks like my art is improving a little

Thanks man! I'm glad you like the design, might work on his animations a little more in the future.

Haha thanks for playing! Also nice high score. My goal now is to improve this and get it on the google play store before I go back to uni.

Thanks for playing! For sure gonna learn how to produce some music soon.

I like how the levels really encourage you to make good use of the wall jump. It's cool to see how our games had a lot of similar mechanics, but a few tweaks made yours feel like a precision platformer as opposed to mine being a momentum one. Also unrelated to the game itself but your itch.io page looks really cool with the custom font on it. Nice job.

Super fun, reminded me of crash bandicoot in the best way. Nice job.

Really unique mechanic, and I like how you incentivise the grow and small commands with the point bonuses.

Nice game, the character and the music gave me Jet Set Radio vibes. 

Fun platformer, but would be cool if there was something to tell me whether or not I'm able to change gravity at each moment.

Good game, reminds me of coolmathgames.com. I noticed that you move a little faster while walking diagonal, maybe that's intentional but if not you might wanna square root the player's speed/ the force applied to the player when they're doing that.

I had fun, classic platformer with a nice chill vibe.

Really fun game, the more I played the more surprised I was about the depth of gameplay. One suggestion I have though is to make Space + -> change your lane rather than just -> + Space. I would often press space first and mess up.

I really liked the artwork, and the wall jump was challenging but rewarding to learn. The air tricks are cute too.

Loads more fun now I know how to slide, nice game!

Ohhh that makes a lot of sense, I'll give it another try

Thanks, glad you liked it

Thanks man, me too. I think I'll carry on working on this one.

Thanks man, glad you had a good time with it

Glad you liked it!

Beat me at my own game D: , thanks for playing man!

Slopes are a good idea. I think I'll carry on working at this and add some more content. Thanks for the feedback!

Thanks for playing, glad you liked the art

Thanks, glad you liked the art - in the past it's been my week point but I was pretty happy with how this turned out.

Thanks! Still can't decide whether I wanna make the player slowly slide down the wall when they grab it

Thanks man! Defo planning on adding some more content to this in the near future.

A simple idea with great execution, the amount of polish here is crazy and the level design is great.

Fluid gameplay, the instructions screen reminds me of a PS2 game.

Such an original take on the theme is very cool, I really liked the use of arrows to guide the player.

Fun game! Sometimes it felt like my bounce height changed though and I'm not sure why. I like how quick it is to restart, very engrossing gameplay loop.

Really fun game, some more music would be good though, the track seems to have ran out.

The gold/silver/bronze medals are nice incentives, would be nice if there were a variable jump!

Would have liked a tutorial, but cool concept.

Aesthetic reminds me of super fruitfall on the wii, would love it if restart put me at the start of the game rather than the main menu so I didn't have to keep entering my settings.

I like the hand drawn looking art, and the movement feels good if a little a slippery sometimes (but I feel like this is kinda by design). I would like it if the scrolling speed sped up when I got out of range of the camera.

I like all the stats in the restart menu, and the controls feel good. Only thing is I keep dying in places where it doesn't feel like my fault (e.g. one time the thruster sends me through the hoop fine, the next I die; or a platform is generated in front of me at head height and I can't seem to jump over it). Maybe I'm missing something though.

Controls felt precise, the scrolling level worked well. I did bump my head a lot though and that didn't feel the best.

The transition screen between parts of a level is smooth, and the level design is really well done. I found it pretty hard though, maybe it could do with some more casual features like trajectory lines.