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FeedBack and Ideas about enemy AI

A topic by CornvaldTheHorned created Aug 18, 2022 Views: 118 Replies: 2
Viewing posts 1 to 2

Hi, I need help, or at least an opinion... What does it mean to you when someone says good AI? I'm new to game development and I'm currently expanding the AI for our game that we've created in the course of three days. I would be incredibly grateful for any opinion or feedback.

At the moment, the nature of our AI is very simple. I'm using state machine and simple conditioning for distance from the player and randomness. I'm quite keen to switch to a behavior tree...


https://itch.io/jam/scorejam20/rate/1663965

Submitted

Hi, if you are using already a state machine you could try adding more states and different timing for each state, for example one enemy faster, other that attacks more often, other less damage...even you can do combinations of these like more faster and less hp. Then spawning diferent type of enemies. It's not necessary to have one complex enemy IA.

(1 edit)

Yep, I tried the behavior tree, but the state machine seems better for offensive enemies.

Btw thx for feedback. <3