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Oriville's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #47 | 2.630 | 3.143 |
Aesthetics | #57 | 2.630 | 3.143 |
Overall | #59 | 2.570 | 3.071 |
Gameplay | #61 | 2.390 | 2.857 |
Theme | #67 | 2.630 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Failed at the 246 level-
This was really cool. You managed to make every interaction feel good on just a feedback level - some nice visuals and sounds went a long way to making placing tiles feel good!
You probably thought of the idea already but what if you could see what tiles were next in your queue? and/or you could hold a tile for use later? Like in Tetris? Not sure if that's the kind of game/balance you're looking for but I feel like that would be useful for learning.
I think there's potential for strategy and expanding on this idea, and it makes me sad that this submission will likely get glossed over for lack of cats but I hope you explore this idea further, all the best :)
Yes, for now the impact of random a bit too high, expecially at early stages and saving tiles for later or just having a choice of 2/3 tiles would be better. Thank you for feedback!
152/153 damn-
But other than that, I have never seen such a thing as a perfect Jam Submission! And this is exactly that! I think it is incredibly polished and you pulled it off amazingly! I didn't see a single bug or problem with this game! And some might be confused about the theme but I think you're probably going for managing a micro world ;)
10/10, would reccomend
Hey I really like the visual and sound effects of this game! But I am little confused on how this game fits with the theme tho :D