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Failed at the 246 level-

This was really cool. You managed to make every interaction feel good on just a feedback level - some nice visuals and sounds went a long way to making placing tiles feel good!

You probably thought of the idea already but what if you could see what tiles were next in your queue? and/or you could hold a tile for use later? Like in Tetris? Not sure if that's the kind of game/balance you're looking for but I feel like that would be useful for learning.

I think there's potential for strategy and expanding on this idea, and it makes me sad that this submission will likely get glossed over for lack of cats but I hope you explore this idea further, all the best :)

Yes, for now the impact of random a bit too high, expecially at early stages and saving tiles for later or just having a choice of 2/3 tiles would be better. Thank you for feedback!