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Hyperball's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #22 | 2.711 | 2.875 |
Aesthetics | #25 | 2.828 | 3.000 |
Sound | #28 | 2.357 | 2.500 |
Overall | #29 | 2.534 | 2.688 |
Theme | #33 | 2.239 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The randomness of the levels is very diverse. I eventually made it to level 21, and the visual effects are quite unique. However, I encountered some invisible holes in the game. I'm not sure if this is a bug or a game design choice, but it unexpectedly enhanced the fun of the game!
ha, a bug that became a feature :D
Thanks for playing!
Videoball fans unite!
There's a web playable version here, that was sadly too late for the jam deadline, but offers a bit of convenience so you don't have to download anything. Thanks for playing:
https://sezdev.itch.io/hyperball-2-0
Pretty good in my opinion, with a pair of additions to mechanics it could turn in to a really good game for android.
Sound and visuals are very good too👌
Thanks!
Any specific mechanics that you'd like to see? Or just more to do in general?
Maybe some power ups like magnetic effect, more bounciness, split white ball...
But mainly changes to map generation, obstacles, floor with some effects like curving trajectories or teleporting balls and maybe smaller goals to make it harder the longer run gets.
Great ideas, thanks! :)