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AntonioManuelDev

7
Posts
A member registered 52 days ago

Creator of

Recent community posts

Thank you so much for feedback, the lack of sound effects is something I should've fix as well for better game feel.

Maybe some power ups like  magnetic effect, more bounciness, split white ball...

But mainly changes to map generation, obstacles, floor with some effects like curving trajectories or teleporting balls and maybe smaller goals to make it harder the longer run gets.

It has tones of potential as main mechanic, love it.

Think about developing a full version, I believe it can get very interesting with some HUD, SFX and VFX  improves.

Pretty good in my opinion, with a pair of additions to mechanics it could turn in to a really good game for android.

Sound and visuals are very good too馃憣

Thank you for sharing your opinion, It was my very first Jam so idk how could I get better balance with so little time to try numbers, I guess is a common problem during short Jams and another guy gave feedback about balance as well so it's definitely a "to fix" thing for future Jams, thank you so much.

Yup, probably changing values it can get way more balanced but I was doing other things this weekend (T1 has won worlds again kekw) so couldn't really give it proper testing and some of the assets are still placeholders...

I used Suno (https://suno.com), prompts like "Greek 8-bit battle videogame soundtrack" or "Spartan 8-bit old videogame theme" got me some really good outputs, Isn't my first time using it for small projects and I love how consistent the results are.