Wow, what an amazing game!!
Took a second to learn it, but it was such a fun!
Very addicting, minimalistic and satisfying visuals and sound.
Overall, probably one of the best here!
Criteria | Rank | Score* | Raw Score |
ScoreSpace Choice | #1 | n/a | n/a |
Gameplay | #6 | 3.733 | 3.733 |
Overall | #16 | 3.567 | 3.567 |
Theme | #17 | 3.933 | 3.933 |
Aesthetics | #18 | 3.733 | 3.733 |
Sound | #29 | 2.867 | 2.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Great game. And I am quite proud of my ~56.000 score (no idea if that is much). Graphics are minimalistic yet pretty and the mario-coin-collect-sound when boxes pop is very satisfiying. And you even implemented a bonus for longer chains!!
Just one minor thing: I felt like the real problem losing this game is the time and not the balance (which is not a problem but the theme was balance, you know?). I never had a problem balancing the board (just reached the yellow bar once), even If I just put any colored box to other boxes of the same color, ignoring the board.
What I want to say: I think you could put up the boxes impact on the balance and put down the time scale. This may be leading to some bigger tetris-like block-constructs, just because the player was forced to put a block on the wrong side of the board to balance it.
I am only talking that much about that one suggestion because it is really the only suggestion I could make. Really well done at all!
Very nice game! Looks nice, sounds crispy and the whole idea is really cool. The only problem that game becomes too easy if you find the optimal tactics. For me it was just putting squares in pillars. From this moment the only difficulty I met was clicking in time :) My highscore - don’t really know how actually high it is :)
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