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Briskled

136
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A member registered Jul 21, 2019 · View creator page →

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Did not know about Naughty Attributes. You are a life saver! Thanks

Can I use odin (payed) as long as the asset itself is not on github and I remove all odin-specific code before submitting?

Haiyaaa that's a downer. It's fine for rainbow folders but odin inspector requires some code so it would be required to build the stuff because without the asset, the code wouldn't even compile. 

Guess that's a "no" for odin 😭

Had a similar though on this.

As for your first concern I assume you already took a look at the widely used gitignore for unity projects? https://github.com/github/gitignore/blob/main/Unity.gitignore

Using this will at least ignore all that internal stuff. Your public repository will then only contain Assets, Packages and Settings.

One could also ignore the folders containing the payed assets using the .gitignore file. They would then not be uploaded to github. However, as you already said, the code would then not compile without said assets.

Guess we must wait for Acerola to respond :)

I've read in other posts that even payed assets are allowed. E.g. in this post: https://itch.io/jam/acerola-jam-0/topic/3539640/packages-from-the-unity-asset-st...

I've got some editor extensions that speed my workflow by a lot (talking about Odin inspector or rainbow folders).

And that leads me to two questions about that:

  1. What are the exact restrictions of using payed assets? (other than having the license to use it)
  2. Since every submission must be open source, I would push a payed asset onto an open repository which could enable other people to use that asset eventhough they did not pay for it. Is this even legal?

Hey everybody. Thank you all so so much for your nice words, good feedback and of course for the immensely good votes! We never would have thought to reach the top 100 but am overall rank of 17. damn! 

So once again: Thank you! 

We are seriously considering to continue working on this game now.

Gonna drop that here https://itch.io/jam/brackeys-10/rate/2235366

Watching your stream right now! 

What a cool diving game! First game with a pixel perfect camera i've seen in this jam. Interesting take.

Liked the pixel art and sound music (the song might be stuck in my head for some time... thank you... :P).

I feel like the movement was a little unforgiving at some points where only one pixel was stuck on another pixel and hold me back from rotating. Maybe a little slipperiness could do the job.

Anyway, gotta love the cute little amogus-bean. Well done y'all

Count me in! https://itch.io/jam/brackeys-10/rate/2235366

When are you planning to start? I wanna watch!

Liked this game a lot. Didn't expect the different levels to actually feel so distinct by just changing the platforms. Well done at all!

Played your game because I thought the name was hillarous. Had a good laugh when I was suddenly facing a challenging math-game. This was definitely not what I expected :D

Like the art style, clean and neat. Sometimes you don't need expensive textures.

Only thing to complain about is that imo the ball was a little too fast. The moment I got a plan what to do, the ball has already bounced 5 times (or maybe I just think too slow, who knows)

Quite addictive game, I must say. I really like the retro-style in graphics as well as in audio. One thing I especially want to point out is the fact, that your graphics all have the same pixel size. That is a thing that most people do not take care of but it makes a huge difference in credibility. Well done on that!

I think, adding some more dangers might give your game a little extra juice. Thinking about something like snakes or moles that move one block when the player is moving one block. Then, you must carefully think where to move to not hit the enemy.

Also, getting only one oxygen per upgrade feels a little slow. Maybe increase the number the more oxygen you already have?

All in all: Good job, liked it a lot

Interesting take on the theme! Liked the graphics (the worm was quite adorable).

I must admint, that the idea of a "3D-Billard" is pretty unique to me. Good job. Graphics are good and animations are polished. Liked it a lot

I love the cute character (and the name as well!). Graphics are awesome and I see, you even made them by yourself. Well done !

Oh wow, what a compliment, thank you so much!

Your feedback is more than appreciated and I totally understand your points. We will definitely consider it when further working on the game. Thanks!

Thank your playing our game! Maybe some more hints about the controls would have been useful. Noted :D Thanks for the feedback

Very unique art stile. The shiny raven is a nice idea and I really liked the adorable jumping animation while walking. 

Actually, I think with some extra work, a little polish and more content, this could be a good game to be published for mobile. Maybe limit ammo, add some more different monsters or something like that and it would be a 10/10

Others already stated that the graphics are awesome. But I actually find them awesome enough to say it once again: Awesome graphics! I am extremely impressed.

Controls were snappy, actions were polished and sound design is calming. Really liked it.
I think, only a counter to know how many fish are left could improve this even more. Really good job!

Unique art, really loved it. And I am pretty impressed by the amount of work you've put into storytelling, got quite a laugh :D Well done

I never would have guessed that I need a trippy game about a multi-layered onion.

Well polished, interesting tape on the theme. Really good job!

Thank you for playing my game! I am glad to see you here :)

You actually have found a sore spot talking about the menu :D This was one point we had planned for the last day but then git decided to not work anymore so we ran out of time. Will definitely be a thing that we add in future. Thanks for the feedback!

I would appreciate some feedback about my game too, in case you find the time for it :)

Oh it's probably been the rocks. oxygen was full. Thanks for explanation. 


PS: I'd be happy to get some feedback about my game too :) 

Very nice game. Actually thought that the movement was tight enough and not slippery at all. Only the currents felt a little too strong at the beginning (until the first upgrade at least).

Over all a well polished game with good pacing. Well done!

Over all I enjoyed it. I really like those puzzle solving first person RPGs. Thumbsup!

At some point I died and didn't know why, maybe some hints could be useful. 

Other people stated that the visual clarity wasn't that good but I think that actually is the charme of this game. Giving this dark atmosphere. I liked it!

First UE4 game i've seen here. Graphics pretty good as expected and I like the idea to have a shooter underwater. Also, I got some good scares. Well done.

You unfortunately seem to have the same problem as I have: The game file is too big and people dont want to download it. So I hope you get your 20 rates at the end of the 2 week period!


PS: I'd be happy if you tested my game too :)

The combination of fishing and pokemon is hillarious :D Well done

The skeleton's death animation is awesome!

Was just a little frustrating getting caught eventhough the hitbox seems not to overlap.

Well done at all. Like the sudden abience switch when the fire started

Gotta love that cute little ball-guy. You got some adorable animations in there. I like the retro style (music and graphics). All in all, well done :)

Really good job! I must admit, that I took waaaay longer playing your game than I initially planned because it was just fun :D

Well done at all

What a good game! I really like the mixture of 2D and 3D. Difficulty curve was surprisingly well done for a jam submission, effects are quite nice and using the different power-ups was really satisfying! Good job!

Maybe only play with the hitboxes a little bit. Some shots looked like they hit but they didnt. Apart from that, I have nothing to complain about

Hey thank you so much for testing the game and all your nice words! Made my day

Interesting workflow! That's a thing that I never did before. Gonna take a look into that.
I'd be happy if you could provide some feedback for my game too :)

Thanks a lot for the detailed feedback. Really appreaciate that.

I am currently working on the performance and hope to be able to upload a new version soon that does not scare people away when they see the file size :D

Interesting take on the theme. Like the graphics and sounds. Did you write the music by yourself? Good Job!

Thank you very much! What a nice comment <3

Nice to find another fellow composer. Actually, I did not compose the music by myself eventhough I'd really liked to (no time). I hope my composition experience lead me to taking the right decisions about which track to take :D

Nice graphics. Liked it :)