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Cosmos on a Mission's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #10 | 1.889 | 1.889 |
Presentation | #12 | 1.667 | 1.667 |
Enjoyment | #13 | 1.556 | 1.556 |
Overall | #13 | 1.611 | 1.611 |
Theme | #14 | 1.333 | 1.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Good job on the artwork if you've made it by yourself but other than that there isn't many upsides to this game. Gameplay is too basic and easy, controls are buggy and the sound effects are good but perhaps way too simple. You did well making the player and enemy costumes but aside from that you have alot to improve, take your time and practice and you will start making much better games in no time.
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Comments
We are creating an exhibition of projects for this Game Jam, and we will showcase them on Cocrea's homepage. Would you be willing to upload your work to our official website(https://cocrea.world/)?
This game is kind of too basic for the most part. Controls are very buggy, it lacks background design, and the bullets move too slowly. At least we don't got a cube as a character.
This game isn't really enjoyable, so I have to give it a score of 3/10.
Sorry for giving you this poor score, so next time, try to do better by practicing more. Game design and controls are very important, so if you can try to think what needs to be done, then you can possibly try to pull it off. You can get better at some point in the future. All you have to do is just don't give up.
thanks ;)