This is a postmortem but pre-post mordem. Make sense? ok.
I initially joined this jam thinking i could actually beat this guy, @Wow Games Created, in favouritism on a certain platform. To do that, i actually had to try. Only problem is, theres 65 people in the jam, and assuming at least 50% participate, thats still over 30 games to beat. Gotta beat a lot of stuff. Beating lots of meaty games. Beating some meat. Beating a lot of meat. (Does this sound right to you?)
How to beat it you may ask?
Well, i have a gameplan.
I make 2 games.
Since having 2 games would BOOST the amount of luck i have of getting an actually good game out for the jam, clearly a lot of work would be needed (and a lot of rendering...)
Now, how to make my games stand out you say? Well...
Interesting Metadata.
Eye-Catching stuff to look at.
Scratch is so limited in whatever i could do so graphics-wise, so i knew i needed a new engine. How about... Turbowarp! I could bring my projects into there, break the stupid V shape 700 times, then get it to work.
How to make my games interesting?
I know you didn't ask, but Story. Theme. Seizure inducing stuff, y'know? this would make people like my games more, the music and the fluidity of my games. They gotta be the impostors among glasses of water. Gotta be in-suspicious. Right?
How to win this game jam.
Well... i don't have an answer for that. I could boost my chances of being picked by making 2 games, triple my chances by making my games interesting, hell, even (sex)tupling my chances by making eye-catching graphics, but maybe some stupid potato game might win. But i mean, if anyone other than me wins, i'm gonna blow up my 300 dollar laptop. It's on it's last legs anyway.
With that, i leave y'all some tips n' stuff up there ^^ and its my birthday on monday, so Jimmy you better let me win. C'mon.
But, i'll write another one of these when the jam does end, and it's gonna be more like a post mortem.
ok bye