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A jam submission

Untitled Escape(1)View game page

Escape Room Horror
Submitted by ZV โ€” 4 hours, 15 minutes before the deadline
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Untitled Escape(1)'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment (Best Game)#192.6672.667
Horror#192.6672.667
Sound Design#192.6672.667
Aesthetics#202.6672.667
Story#271.6671.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

For a game made in so little time, it's quite impressive, especially considering that it is complete. I liked that shader and the geometry work.

At the point where there is the "There is no hope" writing on the wall, though, I accidentally clipped out of the cube, and I was free to roam in the forest and the mountains. I was not sure if that part was intentional or not, so I was looking out for a possible monster to come out of the fog to eat me! It was pretty fun, even if that was a bug, but it's definitely a concept to explore!

Developer (2 edits)

LOL no that was not intended thanks for playing and also letting me know about that.

Submitted

Also, is there a reason why the game file is so large? For a game like this, I don't think it should exceed 50 Mb. It could dissuade potential players who don't really have the bandwidth or want to download 1/3 Gb.

Submitted(+1)

I really liked the lo-fi horror feel. Maybe I'm just bad at these games but I got stuck and couldn't finish it.

Developer(+1)

Thanks for the feedback its difficult its an escape room but im also a noob so theres probably a glitch somewhere lol. I think i might need more instructions but honestly i started the jam super late due to being so busy so i was rushing through this all to try and just get something out. E is to interact I dont think i mentioned that.


Submitted

How do you pass the fire? Even inching by the wall I kept getting hit.

Developer (2 edits) (+1)

before the flame pedestals there is a sign on the wall you have to interact with e then maybe backtracking to find something to stop the flame pedestals. There might be an issue with triggering it so maybe standing around the sign on the wall and hitting e will trigger.

Submitted(+1)

This game has some really strong "Cube" vibes. My only question is why did you make it so that the camera would lerp to the mouse direction? I thought that this feels really weird. The wall textures were also a bit too noisy for me. Nevertheless another good example on how you can create a great atmosphere with very little.  Good job and congrats on finishing! :)

Developer (1 edit) (+1)

This was made in less than 24 hours Im still such a noob dev haha. i was trying something new almost thinking about an intoxicated person in an escape room.

 Theres a fisheye effect and mouse smoothing that would probably explain the weird movement. Thank you for the feedback its soooo vital.

Submitted(+1)

Feel free to message me on Discord if you want to get into the details or anything :)

Developer

I will take this feedback and improve it!