Hey sorry for the late reply! I would say that the full version has at least 3 times as much content in terms of levels and mechanics and story. There's also multiple endings and a less linear path through the puzzles so it's kind of hard to compare. We haven't decided on the final price yet but we will announce it when we do.
BenJelter
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I have figured out the cause of the bug after a really long time trying to replicate it. Basically I overlooked that it is possible to get kicked out if you get hooked but then don't return home until chapter 3. Since the code depended on it being chapter 2, it broke. I will fix it now and there should be an update at the link you got when you bought the game.
Hey thanks for taking down the listing. I didn't ever release Opossum Country on a cartridge because it's a very short game so that seemed kind of wasteful to me. Instead I have made two other longer horror games and will be publishing a horror pack with Incube8 games.
I will keep that in mind that you can make cartridges though!
Hi Mabel, do you use Discord? If you join my Discord i can try to help you figure out a way to buy it. https://discord.gg/8sqHXZBA
You'll be happy to know that the accuracy of the move counter has been one of our highest priorities for the final game. We have sped up the self-destruct sequence dramatically too (although there's a shortcut in the jam version-getting out of the mech before self destructing) The fact that you don't have to finish a level with a gem was a bug we have fixed for the final version of the game too.
For the undo move it would be really cool but I am afraid that the complexity of the game combined w the fact that it is on gameboy/gb studio make it practically impossible to implement.