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A jam submission

PediophobiaView game page

Submitted by FalseLohengrin — 4 hours, 46 minutes before the deadline
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Pediophobia's itch.io page

Results

CriteriaRankScore*Raw Score
Sound Design#1453.1113.111
Horror#1452.8892.889
Enjoyment (Best Game)#1762.9262.926
Aesthetics#1833.4073.407
Story#1962.5192.519

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you allow SCREAM ZONE to promote your game via social media?

Yes

Which engine did you use to create this game?
Godot

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Host(+2)

Oh hell no - those dummies freaked me out even before I figured out what the title of the game meant! Good use of a stealth hiding mechanic for the horror design. I think level layout can help set a little variety and balance the challenge, but it makes for a very convincing clothes store! The self-made assets are great to see.

Thanks for submitting Pediophobia to the jam!

Submitted(+1)

Interesting game, well done.

Thank you for playing our game! I am glad you liked it :) 

Submitted(+2)

Very spooky, I was not expecting to be chased around by evil mannequins and jumped when I died unexpectedly. Sadly, I didn't finish the game since I got frustrated and am not very good with movement. It was on me though. If you do plan to make a full-feature game, here's what I'd recommend: 

1. Increase enemy visibility -- Either increase the store's brightness or increase the flashlight range. The current range is too short to make out enemies in time, and if your flashlight picks them up you're most likely already dead. Since that wasn't very helpful I mostly just squinted at the screen.

2. Enemy boundary detection -- Not a biggie, but an enemy phased through one of the clothes racks.

3. Checkpoints? -- For some noobs like me, adding a checkpoint at the bag location would be easier to repeat instead of having to walk through the entire store at first.

I do like the biker story going on. It's a unique approach to these types of games since it's mostly vulnerable store employees going through these events. In this game however it's a tough biker on a time crunch! Which made me feel like, "I DON'T GOT TIME FOR THIS, CARL'S WAITING FOR ME OUTSIDE AND I'M LATE TO MY MEETING!".

Great job! I look forward to seeing your future games!

Developer

Thank you for playing!
1. That is helpful to know, with the playtesting we might have gotten to used to seeing the character models in the dark.
2. Yeah, the collision box for the mannequins was slightly decreased by accident before the upload.
3. That is a point many people mentioned and I agree, we orginially thought the way to the bag was short enough, but adding in a checkpoint after the pickup would have been a good idea.

Thank you again for playing and I'm also looking forward to your next project and if we might see Maxwell again!

Viewing comments 23 to 21 of 23 · Next page · Last page