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FalseLohengrin

168
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A member registered Sep 05, 2023 · View creator page →

Creator of

Recent community posts

Thank you for playing!
1. That is helpful to know, with the playtesting we might have gotten to used to seeing the character models in the dark.
2. Yeah, the collision box for the mannequins was slightly decreased by accident before the upload.
3. That is a point many people mentioned and I agree, we orginially thought the way to the bag was short enough, but adding in a checkpoint after the pickup would have been a good idea.

Thank you again for playing and I'm also looking forward to your next project and if we might see Maxwell again!

A well done job on cosmic horror!
The few voiced line were a nice touch.

Outside the game:
I'd recommend adding 2-3 screenshots from the game to draw in more people. It's a shame that more people haven't tried this game yet.

Love it!
The operator gameplay concept is really cool, but similar as somebody else mentioned  having to pass through the password for the door ourself by checking the manual would have been great, but probably outside the scope of the jam.
Sadly I couldn't see the ending cause of the bug, but I will gladly check back once the fix is out! You guys did an amazing job!

Could need some sound but a nice short game never the less.

No need to apologize for a unfinished game, the important thing is to motivate oneself to actually start a project!
I like the atmosphere you created, but I think the constant heartbeat is a bit too much.

Great work on the sound and visuals!
The art style is cool and unique. The length of the game also feels just right.

WW1 with Zombies and cannons on rails what's not to love. The gameplay is fun and the story telling is solid.

Outstanding work!

Seems to be a start of a fun point and click adventure. I like the the character dynamic and art.
The screenshots definitly make me look forward to more.

A bit of a fever dream, but certainly a twist from the ending I'd expected.

Love the journal, its art is well done. The generous checkpoint placement is also greatly appreciated.

The enemy variety is also amazing for just one week.

Thank you for playing!
Yeah, it's the first time for the both us making all assets ourself, we ran out of time for the ending slide, so I thought better to have some paint art than a grey screen xD

Thank you for playing :D

I see I didn't realize there was a shooting mechanic, I'm sorry D:

I like the visuals but when I head back from the office door to the chest(refigurator?) mentioned in the note the game just restarts.
As clockonbritt mentioned a tutorial screen would be nice.

We do love us some sharp dressed demon. Especially when the art is also lewd!
I wanna applaud you I think this is the first NSFW game made with Godot I saw.

I hope you will translate it into english, I will definitly give it a try again then. As for now I enjoy mostly the art and try to google translate my way through it. Hope to see more from you in the future!

Hail to the "Nezu"!
While I'm personally not a fan of the maze running subgenre, I think you created a great atmosphere in the sewers with the visuals and sound.

Thank you for playing!

I like the concept, but I think the ressources are a bit too thin to hold off the demons for long. Maybe because the slot animation and opening time for the cards is  bit too long.

The office layout is nice and gives off the right atmosphere. The cards are a nice idea, but their writing was a bit hard to read for me, as their effects also sound a bit cryptic.

Thank you, we try to steadily improve.

Thank you for playing, we will have to consider difficulty more next time.

The camera scenes were an fantastic idea to immerse the player in the world.
The art is beautiful and the writing is gripping. Love it!

Art style is cute, good choice in bgm and the gameplay is fun.
I think this would make a great game if you choose to expand on it.
One Suggestion: Maybe add an end screen, I thought at first that the end of level 3 was bugged out.

The artstyle is cute and Miss is a fun character.

Unique concept and cool visuals with the typwriter and folders. The atmosphere in the office made me feel like someone was always watching.

Atmosphere is good and the voice acting is just cheesy enough. Good job.

Spoiler ahead:
Almost missed the ending cause I thought I had to continue on the road by foot xD

Really cool art style and unique puzzle gameplay. Second puzzle was tough, but oh so satisfying to solve.
Very good job!

I'd sue for the eye damage the game page left me with but I will just take the brain rot as payment.
Not notes 11/10 IGN.

To Other Reviewers:
I recommend playing the downloadable windows version.

Now to the Dev time.
Yeah, this one is a 5 accross the board for me. Phenomenal Job to all of you.

I'm impressed on what you managed in a week, the low poly environment + 2D standies pair really well. The gameplay on the rope feels fresh, characters are really well written and the chasm as a theme works on so many levels. I can just repeat myself *chefs kiss*.

As for the only navigation problem i had was on day 5 as my mind was too much on decending so I had to backtrack a bit until I understood that I was meant to go up.

I like the concept with using photos of the store and heading screen to screen but it could benefit from highlighting available movement paths as I was sure that i should be able to head straight but couldn't.

It is an interesting premise from the description and what i can't decyper visual wise, however I can't speak mandarin sorry.

*Spoiler for other reviewers*
I like the setup and atmosphere, but the ending was a bit disapointing, for example what was the creature just sitting there for?

The wire "puzzle" was a nice touch tho.

Also i don't know if it is a fps creator config but enter to open doors feels a bit weird.

Good job on the atmosphere, especially with the phone!
I'd recommend the door not opening when you approach it tho but rather with player interaction as i got caught on it.
Also the final scene was set up great but took too long i feel.

Stunning work on the art and ui!
The gameplay feels right for playing the apex predator.

The screenshots look good, sadly with only the exe there is no way to try it out.

Great analog horror vibes!

It's borderline skin-wearing-criminal that this entry has only one rating so far!
Great work on the art and animation!

If you haven't tried it out, I would recommend adding a web build in the future.

Thank you for playing!
Our last year entry was a hard start in media res, so we wanted to provide more build up to the action this year around, I'm glad to see that worked :D

I like what I see and, sure it is unfinished, but I thing you did a good job building a solid foundation on which you can easily expand on.
I like the art and the map design that I could see is well done. Maybe on death do not boot out the player, but instead send him back to the title screen.

Amazing retro feel, great job on the gameplay and art!

Only critic is I can't get cheese mommy off my ass once she's after me.

Like the idea, but I think the map needs to have more going on, good work never the less!