I really liked this one, nice art and effective story.
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A Time for Giving's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Host's Choice | #1 | n/a | n/a |
Best Game | #2 | 3.857 | 3.857 |
Scariest Game | #4 | 3.500 | 3.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This one blew me away. I came in expecting cute graphics and an enemy that would chase me. Instead I had to walk to my impending doom, which I found much worse than running from it. And then the art took a very quick turn from cute! A super creepy narrative with super creepy pixel art to back it up is a win in my book.
This is a great experience! I enjoyed the clear effort put into the narrative and fleshing out a lot of the ideas presented through dialogue and environmental storytelling. There was some branching dialog with item choice, but it was hard to say if this made much impact. The concept of the 'offering' and the role of the Forest Lord in the superstitions of the townsfolk reflected the theme and explored it in an interesting way. I think my only suggestion would be that the ending was a little reliant on exposition and it also unfortunately ended with the 'blank screen' issue as mentioned by others.
The early Gameboy colorscheme and aesthetics work well! Although there isn't music, the visuals are a treat and the eerie sprite of the prior victim and the just generally spooky closeups are genuinely pretty scary. It's clear this took a lot of work and it paid off well - I hope you finish this game because it was a pleasure to play! As others have said, I'd love to learn more about the lore!
Thanks for submitting A TIME FOR GIVING to the SCREAM SOLSTICE jam!
- SCREAM CATALOGUE
I really loved the setting, the pixels and the art were very nice, the person in the tree was one of the more spookier portions to this small game. The text on the speech windows kind of went by too fast, I would of loved it if the speed was slowed down, there was a few glitches wit the log clipping into the speech bubble too, but besides that it played pretty nicely, until the end when the mc is trapped in a dark square. I thought I was going to have to outrun the Forest Lord, I think that would of made it more spooky, but besides that the pixel art near the end tied in some truly spooky vibes and I genuinely had a fun time playing it<3
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