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A jam submission

Escaping The NightmareView game page

How Will This Nightmare End?
Submitted by PhantomaDev — 48 minutes, 52 seconds before the deadline
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Escaping The Nightmare's itch.io page

Results

CriteriaRankScore*Raw Score
Best Game#113.0623.750
Scariest Game#162.4493.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The puzzles are good and the atmosphere too.

Really great

(+1)

I'm really impressed with this one! There's a good variety of puzzles, the sounds were nice. I liked the old school feel. I've only played two so far, but I expect this'll be one of my favourites.

I forgot to ask! Was there a purpose to the clock?

Developer

When the clock reach to 4, the game ends and "the nightmare" resets

(+1)

Ah, okay. I guess I was just too fast.

Submitted(+1)

I like the appearance of the game as it reminds me of quite a few old-time classics. Didn’t get very far, perhaps due to some issues cropping up when using Wine on Linux to run it. Would it possible to create a Linux build? Otherwise I will boot into Windows tomorrow to give it a proper spin. And good job on making it quite lean, as it takes very little HD space.

Submitted(+1)

Nice work so far, though I couldn't find out how to get past the gate with all the crystals, so I don't know how much I've actually seen. The atmosphere is spooky for sure (at least for me, I'm easily scared) , the grunting and growling in the background kept me on my toes. More than once while trying to figure out how to open that gate I had to check if there isn't some monster coming to eat me alive.

The "drop" mechanic placing the items where you initially picked them up was a bit confusing. A simple inventory that you can scroll through for example might work better. Overall I found the lighting to be too dark. I get that it's a spooky game and night and all, but sometimes I had a hard time figuring out the details of for example the symbols of the stones. And I dearly miss an option to invert the vertical mouse axis.

Items reverting to their locations disoriented me at first too, but I don't think it was a bad choice. I definitely think it would've bogged things up for me if I had to sort through some 12-odd symbol pieces at the gate part. Coming from someone that instantly picks up anything they can, at least. You might be a more discerning bird.

Submitted(+1)

I see your point, and now I think it does work well for the symbols on the table. I guess I was mostly confused because the moment I experience this mechanic was when I tried the wrong tool on the trap door but clicked the left mouse button, so the tool just disappeared and nothing happened. It was a good thing that the other tools are at the same spot, so I did notice the first one had returned to its place. A little explanation might prevent such a confusion, though I can't think of one right now that fits the game well. Maybe just a text box saying "The hammer was returned to where you picked it up" when you first drop something. Not very smooth, though.

(+1)

That is an exception, yeah. The statues and symbols are right there at the interaction point, but the trap door has them in a separate room. I kind of forgot about that one because by dumb luck I was holding the right item for the door when I got to it.