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A jam submission

Fear SurveyView game page

Take the survey. Discover your deepest fears. Face them.
Submitted by tea_mori (@tea_mori4) โ€” 11 hours, 23 minutes before the deadline
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Fear Survey's itch.io page

Results

CriteriaRankScore*Raw Score
Sound Design#212.4573.250
Story#252.0792.750
Aesthetics#262.4573.250
Horror#271.8902.500
Enjoyment (Best Game)#281.8902.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

I was really really surprised by how much content was in this game!! In fact, I don't know why the idea of customizable horror hasn't been done before!
Now, I may just be both a sucker for horror and sucker for customizability but goddammit this just got straight to my heart, got me to think real hard and made me reflect hard on what really scares me!

Some of the graphics were a bit janky and I might've gotten stuck on something here and there but other than that I felt this was very very immersive and I love that! The voice acting, too? Agh, there was so much vagueness in the dialogue along with how soothing and yet unsettling the voice actually was! The pure ambition birthing detail and thought put into this game is so interesting and inspiring and I just feel like that needs to be recognized!

Very very happy with what I just got to experience and hope to see something else like this sometime on itch!

(by the way, that 'cured' ending? gah, I don't know what I was expecting when I mentioned I feared death but the suddenness in what happened really shocked me like some kinda psychological jumpscare, major kudos!!)

Developer(+1)

Thanks for playing and for the feedback! I'm glad you enjoyed!

Submitted

The basic premise is really cool and I like how it plays out at the end, but I think it may have been too ambitious with how much you actually include. It looks like a lot of effort was put into the assets and level design, it's a shame it doesn't always pay off.

I loved the voice acting in this, it really contributed to the overall creep factor. The survey at the start seems a little pointless; I kind of expected the things I tick to affect what I was going to be shown, but it looks like the drop down is the real key. That being said it's pretty cool that you have such a variety of scenarios, well done for finding the time to try and do it!

I think some of the scenarios could have probably been fleshed out a bit better, or just done with some better testing. For example I kept getting stuck on some of the geometry in the height fear, the doors in the darkness fear had to be opened multiple times to actually open, and I couldn't seem to escape some of the spiders in the spider fear. Overall I'd say the darkness fear was probably the most successful; you did a good job of building tension initially and I enjoyed the creepy setting and various items around the rooms, but the repetitive sounds and 'jump scares' lost it's effect pretty quickly. The other scenarios were a bit of a mixed bag, but some of the initial settings were pretty well done, they just didn't necessarily deliver.

It may have reduced dev time and created a more consistent experience if you'd stuck with one 'environment' but added in the scares that corresponded to the survey, e.g using the darkness scenario but adding in clowns or children or spiders or whatever else you saw fit. It also would have given you a chance to make more liberal use of the assets you had, as there were a fair few good ones that were pretty creepy/scary (especially the mannequins and clown creepers).  

Overall I think it's a good effort and I'm really impressed with how many scenarios you created, but I think you may have been stretched a little too thin. Well done for your submission :)

Developer(+1)

Thank you for playing and for the detailed feedback. I think you are right about adding too many elements for such a short development period, but when I first thought of the concept I was too excited to not try it out! This game let me try out a lot of different horror environments, so hopefully I can expand upon some of them for some longer more polished games in the future.