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One Delivery Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #24 | 2.182 | 3.333 |
Sound Design | #29 | 1.746 | 2.667 |
Enjoyment (Best Game) | #31 | 1.528 | 2.333 |
Story | #34 | 1.091 | 1.667 |
Aesthetics | #37 | 1.528 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A neat little game and I loved the retro vibe! The monster, who I assume is loosely based on Jeff, was pretty creepy and the first couple times I caught sight of him definitely gave me a small jump. It did get a bit frustrating after a bit just because it was quite difficult to avoid him, and sometimes he seemed to just not stop coming after me. I think the enemy AI could have used some tweaking, or at least made it slightly easier to pinpoint where/when it was coming near. The size of the game definitely helped with quality control though, I'm glad you didn't overstretch because this was a pretty tight and fun submission!
Ughhhh the jumpscares. You did a great job in making me afraid of getting caught, the sound and animation go a long way in making me jump out of my seat when I lose. Your visuals hit the right balance in creating a creepy atmosphere, and the mechanics that are here are solid and feel good to play.
I think it's a little hard to feel like I have agency in avoiding the basement monster however since the clue I'm given is "try to not make any noise" but I have no way to crouch, hide, or turn the flashlight off. I don't believe that I'm hidden from it when I'm standing up and shining a light at the thing, so it becomes kind of a game of trying to kite the enemy AI into not getting me. Your scares are definitely effective, but I don't know if they feel earned for this reason. Still, I had a great time playing it!